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ID-ASP

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Posts posted by ID-ASP

  1. Hi Shrooblord - saw a similar mod on one server, but there it did not need to install it on the client.

     

    By accessing the server, the player also received a welcome letter and initial resources.

     

    Far Hope Sector

    IP Avorion - 146.158.111.29:27000

  2. Hello, can anyone tell about the sectarians and their ritual?

    Often met them outside the barrier and inside, there was even unofficial information that you can call the boss through them.

     

    So I did not know whether it's possible to interact with them somehow?

    Maybe if the relationship will be fine, the continuation of the dialogue will appear?

     

    Can anyone prosvyatit :)?

  3. Yes, in many projects you can find a way out, but not at all.

    At least I could not find a way out here.

     

    3D spacecraft model

    The outer side of the wings of this model requires a narrowing in the end part, but since the wings go under the angle of 45 degrees, it does not come out to make a smooth narrowing.

     

    3D spacecraft model

     

    I think this is not the only example, many "professional" ship builders, there are similar difficulties, for those, it would become something like freedom to create.

     

    That for us in Workshop there are new beautiful models :)

  4. Hello. Developers or Modders.

    You could not add to the "construction mode" the ability to rotate the blocks by 45 degrees.

    We would be very grateful if we had such an opportunity, there are good ideas for the new ship, but sometimes such actions are needed to turn it into a 45-degree turn of the block.

     

    _a1OxJf7S46R2U9H49n0Ww.png

    27x3468JRKC7-pcsGbu3Qw.png

     

     

  5. @Shrooblord - Thanks (/ kick) "" - work :)

     

    On account of the / mute command there is one problem.

    Mutual time is counted only when the player is online.

    This is quite problematic, especially if the mutes were issued for a day, imagine how many days to be online.

     

    I hope GoogleTranslate will cope with this text. :)

  6. I met some errors in the commands.

    /playerinfo

     

    The command displays only a few players that fit into the chat window.

    Scrolling does not work, the chat window is simply moved to the higher level.

    This is not possible to learn ID some players, when online above 20 people.

     

    The second problem.

    /w "52 - ID"

    Player "52" not in logined - I guess so :)

     

    Although the team.

    /trade 52 - Works.

    /mute 52 ... - Works.

    /ban 52 - Works.

    /kick 52 - Works.

     

    Please make sure that you can set the ban period :)

    / Ban "4747" 24 - (hours)

     

    You can fix it so that when you enter a comment to the command:

    / kick "Player" Reason: ...

    You could use spaces, otherwise you have to write each word through "_".

  7. Hello, I would like to propose to make changes in the development of Xsotan - artifacts. The road map says that the artifact "XSTN-I" will be assigned the property of creating wormholes, the idea is simply perfect and unique, but this artifact is easy to obtain at the beginning of the game, which will introduce a small disbalance. You do not consider a strong advantage at the beginning of the game :)?

    cgGDeNQiTrW39f5OJxweWQ.png

     

    In this regard, I propose to add the property of creating wormholes to the "Wormhole Power Diverter" module, this option is ideally suited to the endgame content.

     

    You can make it unique, add for example a button in the Quick Access toolbar where you can enter the desired coordinates on which the wormhole opens and will exist for 1-3 minutes, as this will be the endgame content, you can make its radius unlimited.

     

    Suppose its parameters can be made as follows:

    Recharge - 60 sec.

    Time to create - 5 seconds.

    The lifetime of chervotochiny is 1-3 minutes.

    As a negative effect, you can make sure that during recharging, he ate 50-60% of the ship's energy.

     

     

    In the "Mods" section found a modification that allows you to create wormholes, and in configuration files you can adjust the lifetime, so I think it will not be so difficult to do.

     

    "Wormhole Power Diverter" will at least somehow be useful, except for calling a help for the guard.

     

    In fact, this will give him the abilities that were described in the game.

     

    Sorry for the English language and errors in the text. :)

    Русскоязычная версия :)

     

     

    Здравствуйте, хотел бы предложить внести изменения в развитие Xsotan - артефактов. В дорожной карте сказано, что артефакту "ХСТН-I", будет присвоено свойство создание червоточин, идея просто прекрасная и уникальная, но данный артефакт легко получить в начале игры, что внесёт небольшой дизбаланс. Уж сильное преимущество в начале игры не считаете:) ?

     

    По-этому предлагаю добавить свойство создания червоточин модулю "Дивертор энергии червоточин", данная возможность идеально подходит к endgame контенту.

     

    Можно сделать его уникальным, добавить например кнопку в панели быстрого доступа где можно ввести нужные координаты по которым откроется червоточина и будет существовать в течение 1-3 минуты, так как это будет endgame контент, можно сделать его радиус неограниченным.

     

    Допустим его параметры можно сделать такими:

    Перезарядка - 60 сек.

    Время для создания - 5 секунд.

    Время существования червоточины - 1-3 минуты.

    Как отрицательный эффект можно сделать чтобы во время перезарядки он кушал 50-60% энергии корабля.

     

     

    В разделе "Mods" находил модификацию, которая позволяет создавать червоточины, а в файлах конфигурации можно настраивать время существования, так что думаю это будет не так затруднительно сделать.

     

    "Дивертор энергии червоточин" станет хоть как-то полезен кроме как вызова подмоги для стража.

     

    Фактически это даст ему способности, которые были описаны в игре.

    Извините за орфографические ошибки :)

     

     

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