-
Posts
13 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Albert_Eichel
-
-
Omg... cracked versions are not supported...
Thundercraft... Nothing happens... You can play normal...
It only show you the function but it doesn't work
-
no... post the full path of your Avorion istallation like this : "\Steam\SteamApps\common\Avorion\data\scripts\entity"
-
Then i dont know... at all others it works...
Post your install dir please...
-
Hello, when have installed right then the option shows up like on my first screen.
It is only for civil ships like Freighters or Miners... Make sure you have installed right and then try again..
-
My mod does not include the boarding troops.
Was also an idea since I missed something :)
I am curious how it will be when it comes officially.
-
Hi, I have added a function to speak with civilian ships.
Calculating the chances of success are the same as whether to throw his cargo.
My function adds that you can instruct the captain to give up his ship.
This does not always work.
But if you do, you have a new ship for free.
Features:
- Take over ships such as freighters or miners
- If freight was on board, this is taken over and NOT branded as stole. So the goods can be sold at any station that seeks these goods.
- Crew will not be taken over, of course, since you have been forced to leave. ;)
- At ship rob -30000 reputation, rather than as for cargo only -15000
Known bugs:
Weapon towers are not taken over
If the script is to be used in multiplayer, both need the script.
Installation:
Simply unzip the archive somewhere and move the script to "\ Steam \ SteamApps \ common \ Avorion \ data \ scripts \ entity".
Best do a backup.
For questions, ideas or suggestions I am gladly available.
Sorry for the Bad English
-
-
-
-
I am now using the lines from the wreckagetoship.lua
if not interactionPossible(callingPlayer) then print ("no interaction possible") return end local wreckage = Entity() local plan = wreckage:getPlan() -- set an empty plan, this will both delete the entity and avoid collisions with the ship -- that we're creating at this exact position wreckage:setPlan(BlockPlan()) local ship = Sector():createShip(Player(callingPlayer), wreckage.name, plan, wreckage.position) AddDefaultShipScripts(ship) terminate()
It is now removed as desired, but no new is generated?
-
Hello, for all... sorry for bad english... Im German.
How do the lines look like to turn a ship into a wreck?
I'm not very familiar with LUA and I'm learning by doing ... I hope the question is okay
In the documentation I've already looked but all I've tried has not worked :D
Greetz
Modded Turrets
in Mods
Posted
Don´t know if it helps... but take a look at Steam\SteamApps\common\Avorion\data\scripts\entity\merchants\turretfactory.lua