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Linkfish

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Posts posted by Linkfish

  1. Hi,

     

    due to a lack of interest / activity on the server, I've disabled it for now as it was sitting empty most of the time.

    Also, there's such a massive list of great servers out there at the moment that I couldn't justify paying for it, for the time being.

     

    Once the game gets updated and patched more so especially the MP stabilises more (less desync and lag when under load) , I might consider giving it another go.

     

    Cheers.

  2. I also have this problem, but I'm the one who deliberately caused it.

     

    I wanted to delete a character - so I deleted the players index file from the server. The player had no ships at the time I did this, just the little mining drone.

     

    I stopped the server first, deleted the index file, and started the server.  The player is "new"  as expected, a new index is built. When the player disconnects and reconnects, it does not load up the index that was previously made. Instead, it creates a new index again. in other words, it does no longer save the progress of the player.

     

    Is this being fixed in the new patch, or is there something I've missed here?

     

    Cheers.

  3. Hi guys,

     

    this is probably not a bug, but more so me being an idiot.

     

    I was running some tests on "how to delete a player"  from the multiplayer server, as sometimes people request to be deleted, so they can start over.

     

    So, I stopped the server, deleted my own index.dat file, started the server, and connected. Indeed, I was spawned like a brand new player, so all good. I played for a bit, disconnected, and when re-connected, it created a new index again. It did not load up my old index. This happens each time I connect now.

     

    Did I miss something?

     

    Thanks.

  4. Hi Koonschi,

     

    Not sure how to get those logs. I checked my server back-end but the server doesn't output anything like a full log I'm afraid. Apart from some chat logs... it's windows, so console ouput is a bit limited on this one :-(

     

    I can try to reproduce it sometime when the server isn't busy. Please elaborate on how I can fetch logs when I reproduce it?

     

    Thanks

  5. Hi tehBanned,

     

    this is actually my server, not Quellix his server. Quellix is an admin.

     

    I've been informed of what has happened, and you will remain banned, forever as far as I'm concerned.

     

    I will also now report you everywhere I can think of.

    It is sad, that we need to do stuff like this.

     

    If any other server admins read this, please refer to this topic:

     

    http://www.avorion.net/forum/index.php/topic,1972.0.html

     

    Make sure to ban STEAM64ID 76561198279679854 from your server.

     

    Kind regards,

    Linkfish.

  6. Hi guys,

     

    We've had one player connecting to our server ( UK - The Holy Checksum ) , literally blackmailing the server. The player connected and demanded a lot of resources. If we did not comply, he would purposely crash the server, and he succeeded doing this by spamming the chat with the following example text:

     

    Eurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet DreamsEurythmics - Sweet Dreams

     

    It wasn't this text - he spammed the Avorion forum URL.

     

    The player is now banned and was using the following steam64ID's :

     

    76561198279679854

     

    Direct link to this guy's steam page: http://steamcommunity.com/profiles/76561198279679854

     

    Please copy / move this to the correct forum where we deal with general player complaints.

     

    Thank you, and I highly recommend banning this player on every Avorion server there is.

  7. I've just tested this also where my server was experiencing the "guns don't register any damage".

     

    We checked pings, one guy had 450 ping. We asked him to leave, which didn't make all the difference in the world (it improved a little bit). Then another player left and then things became stable again.

     

    Teslas have been reported to really mess things up as well.

     

    1. Is there a way to limit a max ping for a server? As in, if ping exceeds X  , kick player ?

    2. Is there a way to disable Teslas / literally strip them out of the game?

     

    Thanks!

  8. Hi,

     

    We have a problem with one of our players that has a bugged quest line.

    I have already tried to follow instructions on this post:

     

    https://www.avorion.net/forum/index.php?topic=474.0

     

    However, this does not solve the issue.

     

    The player has done the following:

     

    1. Got the smugglerdelivery.lua quest

    2. Delivered these goods, AI ship flew away,

    3. This now triggered smugglerletter.lua

    4. Fly to coordinates for smugglerletter.lua quest

    5. Initate dialog.

    6. This triggers smugglerretaliation.lua

     

    7. Gather all the goods and deliver goods

    8. This then gives us an item (hyperspace overloader).

     

    Here is where it went wrong, the player received the item but the mission never updated / progressed. The mission is stuck, it still wants the player to gather materials, even though this has already been done, as the player does have the hyperspace overloader.

     

    I am unsure which mission is supposed to trigger after this (artifactdelivery.lua  or  collectxsotantechnology.lua ?)

     

    Is there any way to trigger the mission that comes AFTER smugglerretaliation.lua  , manually from chat using admin command?

     

    Thanks !!

  9. @Thundercraft,

     

    can you please leave a post when you decide to leave the game, if you do? Just so someone could pick this up and continue this topic. It's pretty handy for new players out there :-)

     

    Quick update for UK - The Holy Checksum :

     

    Colission damage set to 0.5

    Difficulty set to 2 which equals HARD, which equals 80% damage from enemy ships, to your ship. You do 100% damage to them, so you'll still be superior, a little bit :-)

     

    Players were progression too fast on the server and asked for the difficulty to be upped pro-actively.

     

    Thanks.

  10. Changes:

     

    We wanted to make it a bit more difficult for everyone as people are getting to the stage where they have mahoosive ships with 1M shields.. so:

     

    * Changed server difficulty to : "2"  , which equals HARD (AI does 80% damage to your ship).

    * Collision damage changed from 0.25  to 0.5  , so be careful what you hit from now on!

     

    Enjoy :-)

  11. Hi Akanos,

     

    please raise a separate topic for your issue / raise a bug report with a step by step on how to reproduce your problem, as the problem is in no way related to the error I reported on the server console.

     

    Thanks!

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