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Linkfish

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Everything posted by Linkfish

  1. So far the mod is running very stable on The Holy Checksum. I've set the time interval to 5 seconds, only using the enums wreckage and loot. It's greatly reduced the desync and lag on the server and loading times have gone down from 20 seconds, to about 2 seconds, to load a sector. Very nice mod, great work!
  2. Hi ThunderDodge, your wreckage cleanup script works well. I've installed it on my server, UK - The Holy Checksum (30 players) So far it's running OK but I'll monitor it and if there's any feedback I'll be happy to give it to you. Hopefully it'll help with lag a bit :-) One tip; in your code example: CLEANUP.cleanup_activated = (getGlobal( "sector_cleanup" ) or 1) CLEANUP.cleanup_cooldown = 5 CLEANUP.notify_admin = true CLEANUP.types = {EntityType.Wreckage, EntityType.Loot} the cooldown is set to 5. This gives the assumption that it's also set to 5 in your .lua file, so after an hour of testing and finding it didn't work, I checked but it's set to 120 there. Might be worth changing that or notifying the people downloading the script in order to save some frustrations :-) Thanks!
  3. Thanks for the /sethome command, works well on my server (UK - The Holy Checksum)
  4. Fixes: * New players should not have respawned in new sectors. For some reason, my server.ini did not save this preference. Apologies for the ones who did spawn in the same sector and had to struggle to find materials. This has now been fixed, players should no longer spawn in the same home sector. * Colission damage, should've been set to 0.25 , it was set to 1.0 , have changed it to 0.25 now I have noticed a lot of players from my old server joined this one and wondered where their progress has gone. Unfortunately, it's gone! Well, it's sitting on my laptop but it's mine now, you won't ever get it back :-P . I decided not to move those files to the new server, as I wanted to minimize stability issues. At least we all started over again at the same time. Enjoy!
  5. Hi, I've attached an image to this post. I keep seeing a weird error show in my server's console, looks like some missing file pointing at a folder on the devs machine. Can Koomchi have a look? I'm sure that's not supposed to output on the console like that :-) Thanks!
  6. Hi all! I've decided to outsource the server to run dedicated. This one will be 24/7 and hopefully without many crashes :-) General: This server is PVE. PVP is allowed, if both parties agree. Please take it to a sector where you are not bothering others. KOS is NOT allowed. Name: UK - The Holy Checksum IP: 185.38.149.206 Player Slots: 30 OS: At the moment it's windows - might look into migrating it to LINUX as it's a quicker and more stable version. ---> Citadel has replied to my support ticket that ALL their LINUX based Avorion servers are currently in use. This server will remain on Windows I'm afraid. Server settings: This server currently runs on the BETA branch Collision damage: 0.5 Difficulty: Hard Save interval: 10 minutes sameStartSector=false Active Server-Side MODS /sethome command - currently works. I will look into a cooldown script so this cannot be executed indefinitely, so it does not defeat the death penalty. Wreckage / garbage clean-up script is active. When a player leaves a sector, 5 seconds afterwards, any wreckage and loot that has NOT been collected in the previous sector, will be deleted. This is to decrease lag and descync, also it greatly improves loading times. Voice chat is available on the Discord channel of Inter-Nation: https://discord.gg/CCA8ZfG in the Avorion Channel. Please leave any feedback here. -Linkfish!
  7. Hello everybody! As the server was more or less a test for myself to learn a little more about LINUX, I never had the intention to make it this popular. Unfortunately my little laptop, wasn't up to the task, it kept crashing due to a lack of RAM (even though it had 8GB, whenever 8 or more players came on, it was using 93% or so!) So, I've outsourced it to Capital Servers. New IP: 185.38.149.206 I have decided NOT to move the Galaxy over, as I want to eradicate bugs as much as I can. Please check my new topic as well. -Linkfish
  8. Hi, https://discord.gg/CCA8ZfG Apologies, forgot to tick the set link to never expire box ;-) This one should work!
  9. Hi, People on my server have been asking for this as well. However, I'd only want to spawn the resources in the starting sector, not everywhere in the universe. I'm no coding wizard but what would happen if I'd fill out the sector location inside the parameters? E.g. Sector(415:-8) :addScript("data"/scripts/sector/resourcerespawn.lua") Not sure if that works, but otherwise I don't see why there's parameters to begin with. Anyone who's tried this / got that working at all? Thanks!
  10. There is now also a Discord channel: https://discord.gg/fysPX Avorion section. Hope to see you there!
  11. Hi, It's advised to log out in a sector that is not busy. A sector is only loaded / active, when there's a human player inside of the sector. In other words, when I log out and you're also in that sector, I risk being attacked by aliens or pirates. However, once you leave that sector, this sector will then "pause" itself, and I won't have any risk of being attacked. Thus it's advisable to log out in a sector a little bit "off the grid" that players do not regularly pass through. -Linkfish
  12. Hi all, Maybe this has been answered before but I can't seem to find it. In that case, I do apologise. I was wondering, I can sometimes see the following line pop up on my linux terminal: "Server communicator received message that remote host is not receiving UDP packets. Switching to TCP only." Anyone able to explain what this means, in depth? Is this on my side, or is the client that's playing unable to receive UDP? Thx!
  13. Hi all, I'm running a 24/7 PVE dedicated Linux server for me and my friends (3 other guys). As the server is running very stable, I decided to post it here for when others want to join. Max player count is 10 at the moment. IP: 86.11.106.72 Location: London UK All settings are default, except collision damage has been lowered to 0.25 Have fun! -Linkfish
  14. Heh, so you're executing both server.bat and launcher.bat? I always just execute server.bat , I did notice launcher.bat had an UI along with it displaying the amount of players and start / stop functionality, never realised they went hand in hand though. Whenever I launched launcher.bat and not server.bat, I had no admin access either. Makes sense. Definitely giving this a go tomorrow. Thanks!
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