Pywackt
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Posts posted by Pywackt
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A few minor things about the trading/cargo UI.
You open the trade system, see potential trades/buy/sells each with multiple pages. After trading, if the stock changes, when you go to the trade system menu again, if you were on a page that now has no lines (eg. trades list now fills 2 pages instead of 3 and you were viewing #3), it will show as empty. It's confusing at times.
When you have many items in your ships cargo and traded a few, the list might show as empty, if the lines you were viewing disappeared.
Sorting ship cargo by name. Between the large variety of goods found in salvaged stations/ships and gathered resources for turrets, it's kind of needed.
A timer for trade stations refresh.
PS there's a massive performance drop when you get the floating message that you're out of cargo space and just popped a station wreckage.
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Trading. Or rather, gathering resources from salvage scrapyard/station wreckages then hunting down places to sell them and in the process making more trades (usually far more profitable). On a custom server, my current ship is one large cargo block, with framework wrapped around and thrusters and other "internals" on top. No shields because I don't do combat.
What are your favorite things to do in Avorion?
in General Discussion
Posted
Ironically, the ship design helps against that.
The very long and huge cargo block the bulk of the ships HP, and because of the framework, I use many small thrusters spaced out, something to the size of 0.5 x 1.0 x 1.0 (Spread out, they're incredibly efficient.)
The occasional shots will only take out some framework and a few of the thrusters, which are quite cheap to repair. (Iron and titanium in trinium territory if you can believe it)
This is the starting model; later on I scale up once, and afterwards copy the whole thing without the engines then paste it to the front (or bottom/top/sides)
Sorry about the colors, but everyone's ships are such ... somber death machines, all that black and red, really boring.