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Kelevra

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Everything posted by Kelevra

  1. Hello everybody o7 I am someone who loves sci-fi games, and the more they seem to be realistic the better they are to me! So i have one thing to say: I would love to see us only able to build/upgrade/change ships in shipyards instead of pressing B!! This would add not just more realism to the game, but also more use of shipyards themselves! Because atm they are only used if you need to craft a ship which is able to found a station... Or to hire crew? Same for repairdock! why is there a repairdock if i can repair all my blocks in space with one click, and all those 300 mechanics working in my ship to repair it are useless.. aren´t they meant to repair the ship while we are "on tour"? so be it then, and if we get our ship wrecked block by block we have to find some place to really repair it instead of holding it together (good job done by our well paid mechanics)! ^^ Same goes for the updates in ships, well integrated in the CPU and ading massive changes to its behaviour we can just switch them like technological gods from a second to another while in battle if we want to have more firepower? And once we have a few we don´t even have to care about what is built in ship because we can change whenever we want to! We don´t have to think about what we want to do because we have this variety of upgrades in cargo.. Here is my suggestion: it´s only available to change while docked to any shipyard, repairdock etc (anything that could have the mechanical personal to change our ships upgrades)! so we have to think twice if we put that hyperspace range upgrade or shields, mining or trading, speed or weaponpower ?! If we have to specialize our ship to whatever we want to do we will find us in much more challenging situations if we are about to leave this way... :) Let me know if you like this or not Greetings o7
  2. Big like fore these Ideas!! 8)
  3. Hello, I really like these Ideas!! Torps/fighters: should be able to craft them with block production and blueprints (like with the fighters) in ship or own Stations, and i really like to implement more than just Material like titanium and iron etc, i´d like to have more use of "trading goods" because these are kind of none present atm eccept you really want to make a trading session.. for example to make a torpedo you have to own fuel, a warhead and maybe an engine in your ship/station! so it would make sense to produce these things your own or look in trading posts if they are available?! This would bring more connections into the game, more realism, same would be nice for fighters, there are so many trade goods that could be neccessary to craft fighters!! (they can be bought at the fightercrafting station for quite high prices and if the player wants he can collect/craft them on his own) Pointdefense: i also thinkk it would be nice if they were smaller so you could put more and decrease the range massively!!10 km range for PD turrets and 3 k for a heavy machine gun? i dont like this.. many small short range PD turrets (without crew maybe, but i like the idea of personal needed to run all the ship systems) and even more important: well placed!! if you only put some on top of your ship and a torpedo comes from below you´re wrecked.. ^^ but very imortant decrease the range of these things!! Inventory: more filters would be nice, where we can precisely search for items Sensor array: really like the sensor array idea with reducing navigation calculating, because it´s more or less useless atm.. same for mining upgrades (way too small range!!!) and the one that shows interesting things in sector (they are all the same in all rarities from common to legendary and there are) Fighters: i also noticed this unhappy problem with downscaling big turrets... what i really liked to see would be the ability to order fighters at a station, so they produce them (for a cost of course) over time and i don´t have to put so many production on my own ship, maybe it´s more usefull to use the fighterworkshop on the ship to repair fighters after they got "hurt" in battle (what is not yet implemented but they have hitpoints though..? ^^ Let me know how you like my additional ideas if wou want, i´d be very happy to know how others see things :) Greetings o7
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