Hello,
I really like these Ideas!!
Torps/fighters: should be able to craft them with block production and blueprints (like with the fighters) in ship or own Stations, and i really like to implement more than just Material like titanium and iron etc, i´d like to have more use of "trading goods" because these are kind of none present atm eccept you really want to make a trading session.. for example to make a torpedo you have to own fuel, a warhead and maybe an engine in your ship/station! so it would make sense to produce these things your own or look in trading posts if they are available?!
This would bring more connections into the game, more realism, same would be nice for fighters, there are so many trade goods that could be neccessary to craft fighters!! (they can be bought at the fightercrafting station for quite high prices and if the player wants he can collect/craft them on his own)
Pointdefense: i also thinkk it would be nice if they were smaller so you could put more and decrease the range massively!!10 km range for PD turrets and 3 k for a heavy machine gun? i dont like this.. many small short range PD turrets (without crew maybe, but i like the idea of personal needed to run all the ship systems) and even more important: well placed!! if you only put some on top of your ship and a torpedo comes from below you´re wrecked.. ^^ but very imortant decrease the range of these things!!
Inventory: more filters would be nice, where we can precisely search for items
Sensor array: really like the sensor array idea with reducing navigation calculating, because it´s more or less useless atm..
same for mining upgrades (way too small range!!!) and the one that shows interesting things in sector (they are all the same in all rarities from common to legendary and there are)
Fighters: i also noticed this unhappy problem with downscaling big turrets...
what i really liked to see would be the ability to order fighters at a station, so they produce them (for a cost of course) over time and i don´t have to put so many production on my own ship, maybe it´s more usefull to use the fighterworkshop on the ship to repair fighters after they got "hurt" in battle (what is not yet implemented but they have hitpoints though..? ^^
Let me know how you like my additional ideas if wou want, i´d be very happy to know how others see things :)
Greetings o7