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SageThe13th

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Posts posted by SageThe13th

  1. A cool trick to keep in mind while salvaging is that the game only accounts for the last turret hit to determine what to drop.  So you can use armed turrets to wear down high HP blocks then turn those off and last hit the block with high efficiency salvage laser and get the full benefit.  In general I don't have dedicated salvage builds I just mix high efficiency salvage lasers into my combat builds.  Helps when those pesky pirates or Xoatan show up.

  2. Isn't Xanion the least useful late game material?  Avorion is better in ever way save for being just a little bit heavier.  But, if you want light weight Trinium is great and I believe it's actually the most efficient material.  You can use Trinium crew quarters to make your ships much lighter while still covering it in Avorion or Ogonite Armor.  Ogonite can by used to make you ship much healthier for at lot of added weight.  And Avorion doesn't have armor plates so you can use Ogonite armor to stop railguns or slip a thin layer of Trinium armor under your Avorion armor to stop railgun penetration with little added cost.

  3. I highly recommend Avorion for two reasons.  First the building is system is in my mind the next big jump forward for these kind of building games.  The dynamic scaling lets you build things that are bigger more quickly than in any other games while also allowing you to make small creations that are still highly detailed.  And number two there are actually things to do with your ship.  The game has a full, though admittedly repetitive, rogue-lite single player experience where you actually progress, feel like your progressing towards something, and have to fight bosses and such.

  4. Thanks  ;D

     

     

    Homeworld ships.  Now that's totally my jam.  I've always loved that "banana" mothership.  Your Taiidan resource collector looks amazing!

    Unless google images lied to me it's actually a Kushan one :V

     

    Lol.  How right you are.  I forgot the Taiidan one looked like a space semitruck.

  5. 7. Each ship has a basic limited turret capacity of 1-1 (+1). I.e. one weapon turret, one miner or salvager or repair turret, and one for either the former or the latter. (I sometimes also get a basic number of 2-2, but don´t understand the conditions). This basic number can only increased via specific modules, i.e. indirectly via volume = module slots.

    EDIT: Some additions. If ppls find this helpful I could volunteer this text for a wiki-guide?

     

    Ships that have all turret slots will show those slot being available for both armed and unarmed turrets at the same time.  So if a ship has 2 armed, 2 unarmed, and 4 all slots it will tell you you have 6 armed and 6 unarmed turret slots.  When you eat into those all slots you see the number of the other type go down.  So if I add 4 armed turrets to that same ship I will see 4/6 armed and 0/4 unarmed slots remaining.  The way the information is presented if confusing and could use some improvement.

  6. Keep in mind Multiplayer through.  What's the game going to do if all ships have a 1 km pick up range and their are four of them 1 km away from an item?  I like the idea of a system because the systems could have not only greater range, but also great priority.  It would be super helpful to just suck up all items 2 km range during a large battle.  Though I feel it's an ability that is better earned not a freebie.

  7. Let me start off by saying that I don't think the change to the integrity generator block that occurred recently was a bad thing.  That being say I still think the system could use some improvement.

     

    Mechanically my proposed change is to make it so that integrity generators provide greater protection as material quality increases.  So Titanium would provide 5x protection, Naonite would provide 10x, Trinium would provide 20x, and starting with Xanion you can turn the whole ship into one giant mass of HP like in the old system.  The reason for doing it this way so that the player has to earn the extra freedom granted by not having small bits of your ship falling off all the time.  This throws aesthetic builders a bone, but also makes managing a fleet less of a hassle.  If you could imagine having say three to four ships all of which have little detailing blocks on them and having jump between said ships in order to replace parts.  With this system you eventually don't have to deal with it.  After all is not the point of improving technology so that life gets easier?  People who like the idea of their ships being able to be torn into pieces still have the option of using the lower protection level generators in their ship designs.  I wouldn't say the system is perfect.  But, it does give all players more options, which I think is a pretty valuable thing.

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