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Gantradies

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Posts posted by Gantradies

  1. ive had an issue like this once before, on a older galaxy back in..October, i think-

    this one's only a few (2-3) days old- appears to keep happening with or without mods enabled.

     

    from what ive been seeing, something is constantly copying and attempting to overwrite files in the galaxy directory-

     

    it was initially spamming the console with notifications that it was trying to overwrite faction/sector files with temp backups with ~ or v appended to their name (and it APPEARS to be creating said temp backups on the fly, and immediately trying to overwrite the originals whenever it starts at least some of the time-though the point i noticed was after it reverted a player faction/alliance something like 8-10 hours into the past-with no mention of an actual problem warranting this-

    ive checked after deleting all the existing ones, and when the spam starts up, it instantly starts creating them and complaining that, shockingly, the non-backup original's that're loaded into RAM are newer), then,after a crash i believe these attempts caused, it overwrote the inventory of an alliance/the alliances ships with copies from over a day before-

    and im seeing nothing about WHY this behavior is occurring-

     

    no mentions of missing or corrupt data, just attempts, sometimes within seconds of launch, to replace stuff, sometimes with "backups" created less then 15 seconds previously-sometimes "just" once or twice, sometimes filling the console with paragraphs-worth of attempts untill the server crashes-Ive gone past confused to just frustrated at this point :(

     

    Example Logs

    https://pastebin.com/4Z9yxGDv

    https://pastebin.com/4jyKHX68

    https://pastebin.com/JNutze4m

     

    Mostly-complete (Missing two libraries) list of installed mods,and my current modconfig.lua

    https://pastebin.com/JceDdBz1

    https://pastebin.com/v8mnGY8R

     

    current server.ini contents:

    https://pastebin.com/jEArfpDJ

     

    VM is running win10 (long story),

    DXdiag info and a snip of the available system resources included

    DxDiag.txt

  2. little heads up, minor issue with the new support for repair fighters- if the mothership is damaged, they seem to just aimlessly swarm around it (ignoring all other damaged friendlies)  like they do if you give them a vanilla attack command on their carrier

    Thanks for the heads up. It seems the fighter beahaviour has changed. Repair fighters have to "FighterOrders.Defend" their own mothership, while they have to "FighterOrders.Attack" any other ship, to even start repairing.

    happy to help!  ^^

  3. little heads up, minor issue with the new support for repair fighters- if the mothership is damaged, they seem to just aimlessly swarm around it (ignoring all other damaged friendlies)  like they do if you give them a vanilla attack command on their carrier

  4. Oh Man, I really want to use this mod, but I cannot figure out why its not working.

    I tried the previous version and the new new version.

    I copy the data and mods folder to the game directory, I copy and paste the config file renaming it.

    In the game I enter the /tmod command, and I get the turret icon. I can open the icon, I can drag the guns I want to edit to the slots, I click on the upgrade I want, it removes the turrets from my inventory and the money cost. and then nothing. it does not edit the turret, there are no messages nothing.

    If I go to the config file and change something like the cost of an upgrade, the value changes in game, so that part is working. but nothing happens to the turret.  The turret editor window stays open, I cant drag more turrets to be salvaged after the initial ones are used up. I have to close the window and then rerun the /tmod command to get the turret editor window to open again. the scrapped turrets are gone. and the turret I tried to edit is still the same, no changes no name change nothing.

     

    any ideas whats wrong?

     

     

     

     

    appears to be broken for my server as well- the editor comes up, but all the buttons are nonresponsive- i can confirm it WAS working with the previous version, if it helps slightly narrow things down- if you edited the code regarding the GUI, maybe theres a mispell or the like?
  5. additional question (it started working), ive been seeing some delays before my fighters will deploy on my server, longer (20-30 seconds) then id expect- the main thing ive changed since i last had it up was some changes to the number of worker ect threads- ive seen some odd script lag with larger numbers of threads before, and was wondering if this could be related?

  6. Is there something special i need to do to make this work when I'm flying an Alliance carrier?  I don't even get t he 'Carrier Command' icon in top right corner when I enter an alliance carrier.

     

    Hmm.. Nevermind.  It seems to be working fine today. I have no clue what has changed, outside of the passage of  time, and both a client and server restart.

     

    broken for me as well!

  7. a quick check- is the current version compatible with the latest Stable Release? setting my modded server up again, a bit more careful about checking after that bad experience with a bugged minecorp install >><

  8. out of curiosity, does this mood still work with the latest release/ have an unpdated version in another thread that does?

     

    i know im technically necroing,but i feel its a valid question-it  was a fairly popular component of my last little modpack, and i am currently throwing another one together for my Discord group.

  9. ill admit this is something ive been looking for/hoping to find more about since they were introduced in the Experimental/Beta branch.

    essentially a detailed explanation of, well ,how the interface works- making turrets, Co-Ax mounts, mounting ect

     

    i have a number of questions/issues that go back some time-(including recollections of it letting me apply a single weapon to an infinite number of turrets at some point wayyy back-unsure if it was a bug or Creative behaviour) one of the Biggest is that im having minor issues with apparent clunk-is there a quicker way to Assign turret designs to a slot without opening up the editor, the design list, selecting it and closing the turret editor EVERY time (it tends to average 5-15 seconds per turret base (especially if you're not using the same design everywhere),and ive found precious little ingame info....

     

  10. (...)

    A quick look at the CarrierCommander.lua showed that in the sector callbacks for fighter events a check for the (i guess) mothership enitity checks whether the faction of the ship entity and the fighter are the same.

     

    line 163: if Entity(entityId).factionIndex == Entity().factionIndex then 

     

    That maybe ok if the faction for every mothership that uses carrier commands is different, but otherwise every carrier of the same faction holds messed up references to fighters in their squads.

     

    Players and Aliiances are (behing the scenes) just extended Factions. The fighters started from a ship will always be of the same faction as the ship. It doesn't matter, if a player is flying it.

     

    Regarding the crashes: These happened already in 0.16, but I still haven't found out why exactly.

     

    On top of that Avorion's event system is not reliable anymore (and Carrier Command is literally build on it):

    Sometimes registered events don't fire, which causes CC to not continue with its current task. This will e.g. show as fighters assigned to mine circle around the mothership despite there being asteroids left to mine.

     

    When CC was published the Vanilla ship-commands did not work with fighters and would just let the ship do all the work. But the devs included fighter support.

    So currently I recommend using the Vanilla tools at hand which have improved ever since.

    h6YGLyX.png

     

    eh, not enough to be a valid replacement really-unless you use mono-tasker which is ..well....

  11. i was wondering, would it be possible to make it possible to set salvage-fighters to attack unshielded targets like fighters via the ingame configuration settings?

    i have a few iron/titanium-space designs that use salvagers/salvage beams instead of conventional turrets, and was slightly curious about this!

  12. Be aware that the mod currently is changing stats on upgrade modules. Seams like when the mod puts the item back in your inventory its modified.

    o.o canya confirm this? was thinking of passing this one around my server

  13. Is it the client or server crashing?

     

    In case of a client crash an admin can try teleporting you out of that sector.

     

    We are running MineCorp aswell and don't really have a noticable issue with it besides some players getting stuck randomly in a sector which I don't think is due to MineCorp, rather a combination of factors.

    client, though it also knocked the server down once whilst he was trying to reconnect when it first started happening >.<

  14. Hi guys,

    Im having an issue with this where it will cause some sectors to crash unsure as to why. Is there some sort of debug trace available in avorion to figure out what is causing it to crash?

     

    have you had any luck getting out of the crashing sector? i have a stuck player who's still crashing on load despite being teleported away >.<

     

  15. fair enough- if it helps, we've started a thread over here due to our uncertainty as to IF its mc causing issues: https://www.avorion.net/forum/index.php/topic,4802.0.html

     

    the annoying thing is it either doesn't seem to be the specific sector thats bugged but the player (van, in this case), or he SOMEHOW got shroded (shrodinger'd) when i teleported him, and keeps trying to load in at the broken(?) sector despite his ship being on the other side of the galaxy >.<

  16. Are you using Laserzwei's updated version of minecorp?

     

    I remember the older version giving issues.

     

    I took that version and updated it to work with the current game version (see http://www.avorion.net/forum/index.php/topic,1607.msg26135.html#msg26135); I don't really understand what all the code does, especially since large lua files are a bit foreign to me, but I did think there was something that still wasn't right. What I corrected was mostly typos and the pay function in a couple of places it was used.

     

    Unfortunately, if it's the mod causing the crash, I haven't been able to identify the specific event or whatever that is causing it.

     

    Since my first post I've tried using the --trace all command with the game, but looking through an entire log where the crash happened with that, there was really no new information.

     

    If you do think it's the MineCorp mod, I might just put some more debug text in it, so I can see if any of it comes up at or before crashes...

     

    it MAY be minecorp- ive got a small server running a few mods including your ver, and one of my players is having issues with constant crashes on login with the same violation message-odd thing is it KEEPS crashing after teleporting him to another sector... which logically wouldn't be the case if teh issue was something in that SPECIFIC sector...

  17. Are you using Laserzwei's updated version of minecorp?

     

    I remember the older version giving issues.

     

    I took that version and updated it to work with the current game version (see http://www.avorion.net/forum/index.php/topic,1607.msg26135.html#msg26135); I don't really understand what all the code does, especially since large lua files are a bit foreign to me, but I did think there was something that still wasn't right. What I corrected was mostly typos and the pay function in a couple of places it was used.

     

    Unfortunately, if it's the mod causing the crash, I haven't been able to identify the specific event or whatever that is causing it.

     

    Since my first post I've tried using the --trace all command with the game, but looking through an entire log where the crash happened with that, there was really no new information.

     

    If you do think it's the MineCorp mod, I might just put some more debug text in it, so I can see if any of it comes up at or before crashes...

     

    it MAY be minecorp- ive got a small server running a few mods including your ver, and one of my players is having issues with constant crashes on login with the same violation message-odd thing is it KEEPS crashing after teleporting him to another sector... which logically wouldn't be the case if the issue was something in that SPECIFIC sector...

    he's hard-crashing,instead of soft, btw

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