Jump to content

DracoNB

Members
  • Posts

    79
  • Joined

  • Last visited

Posts posted by DracoNB

  1. Got back into the game and really enjoying it, been playing at the barrier for a while now waiting for my buddies to get back so we can finish the quest to cross it. But getting annoyed at having small hull pieces get destroyed taking my turrets with them and having to manually place them back on. I love how the reconstruction places everything back properly for my other ships that might die, but its annoying taking slight hull damage but losing some turrets and having to manually place them back on (and having to find the right ones....) and then re-assigning the weapon groups to them.

     

    Am I missing something or is there not a way for when you repair your ship to have it also automatically re-add your turrets? Like how the reconstruction token does.

     

    Thanks!

  2. From my (short) experience, menus get slower the more items you loot in alliance/player inventory. After some research and resell to clean up mdules, everything get fine again, at least for some time. The limit seems to sit around ~800 items on my server.

     

    Yeah I noticed that as well, it was also (not sure if fixed in 17+) impossible to filter when items are entering the inventory due to it refreshing constantly.

     

    I made this mod to help clean up systems:

     

    https://www.avorion.net/forum/index.php/topic,4886.0.html

  3. Updated turretfactory mod to 04/25/18

    http://dev-x.org/avorion/turretfactory.lua

     

    The war for your turretfactory continues! (looking at all those other cool mods out there now)

     

    Also made it so equipment factories have a regenerate button

    http://dev-x.org/avorion/shop.lua

     

    They are just time savers. So I don't have to warp to shop a, warp to b, warp to a again, etc.

     

    I didn't plan for any multiplayer but, the shop one does server side things for sure, will probably refresh the item list for a factory for every player I would assume. (will probably break something if player 1 gets list, player 2 changes list, player 1 tries to buy from 1st list)

     

     

    This still work ?

     

    Use this one: https://www.avorion.net/forum/index.php/topic,4632.0.html

    http://www.avorion.net/forum/index.php/topic,4632.0.html

     

    One of those links should work depending on your http(s) settings

  4. One more from me.

     

    My friend wanted to know if I could add a "[!]" in front of the Stations' names for Stations that have a Bulletin active on their Bulletin Board, so you can in one glance see whether there are Bulletins available when you jump into a Sector.

     

    The result is the attached file.

     

    It includes all the previous changes, but now also overwrites the vanilla file data/scripts/entity/bulletinboard.lua. Will conflict with other mods that overwrite the same file.

     

    Drag and drop the contents into your main Avorion folder.

     

    ----

     

    EDIT:

     

    And a bug report: the Persecutor Pirate teams that get spawned on you when you're weak in a certain part of the Galaxy are mislabelled as "Friendly Ships", even though relations with them are Abhorrent, with the "Friendly Threshold" set at 0.

     

     

    ----

     

    Bug Report #2:

     

    While piloting a Faction ship, the relations displayed are those of the ships towards the PLAYER, not towards the Faction. This is confusing behaviour.

     

    Hah, I was actually going to make the stations one separate since the list can already get quite big. You could basically copy/paste the code and rename to it stations everywhere so that way you can place them in two locations and enable/disable as wanted. And yeah I noticed the Player not Faction coloring which is annoying. Meant to fix it but haven't been playing recently.

  5. What do you mean exactly?

     

    If you are trying to create a custom styled turret, you have to be on the Beta branch in steam.

     

    Thats not what i mean.

     

    You start the game with a couple chain gun turrets and a couple mining turrets. Doesnt matter that you can create custom cosmetics for them. im talking about the actual turrets.

     

    As far as I know even if you are in creative mode you have to actually loot the turrets or buy them, you cant just make one with creative mode powers.

     

    Yes in creative mode you can't create turrets afaik without having to find the mats first. You can use the admin/debug menu to give yourself a bunch of (random) turrets.

  6. [sorry for the necro, but they is a pretty prominent search result which gives a false sense of security (in my experience)]

    In the OP there's a claim that if you clear a sector and leave your fleet there, it will be safe.

    I tried that and my fleet ships were quickly attacked by a Persecutor fleet while I was out of the sector.

    I jumped back in, and was hailed by the fleet to pay up or they would destroy my fleet ship.

    I refused so they lobbed torps at my fleet ship even while I was engaging them in combat.

     

    This happened twice, the first time I killed the Persecutor fleet while my fleet ship hid fortuitously behind an asteroid.

    The second time, they killed my ship.

     

    I'm not sure whether leaving a combat ship in the sector would keep this from happening. It seems like the game sees my poor little miner and decides it doesn't deserve to be so far in towards the core (I'm only at trinium).

     

    Yes this is normal, they are saying they are going to kill your (Red, huge warning at top of screen) ships because they are easy prey.

     

    Solution:

     

    Give them some big weapons (even disabled) or leave another ship with good weapons to keep it safe, just set it to patrol / attack enemies. No ships will spawn if you are out of sector except those, and as along as there is a ship in the sector that isn't showing as red warning they won't show up either. They want easy prey, not a fair fight.

  7.  

    Artifact Delivery Quest ( XSTN-K V ) - All Turret ~ +6 / 8

                                                                                        Shield Durability ~ +70% / 90%

     

    The AI ( XSTN-K VI ) - All Turrets ~ +8 / 11

                                                    Shield Recharge ~ -40% / 50%

     

     

    Wow those two are way OP... why do they have good shield stats and high turrets? Like you said, the Delivery Quest is super simple to farm so why does it have the best stats out there??

  8.  

    I see it as a way for someone to borrow a bigger / better ship than they are currently capable of using, but still getting loot because they get personal drops when fighting / salvaging and half the drops go to the alliance. That way that person doesn't have to take items from the alliance storage (or might not be able to).

     

    But, isn't that achievable easier by being in an alliance flying a personal ship? I don't want to remove that, I'd just want a better understandable situation for loot when you are in an alliance ship. Right now it's not half to you/half in alliance, it's all to you unless you are slow, and I don't think it makes a lot of sense. At least, that is the situation in my tests.

     

    I haven't tested much since the 16.7 patch but during that it was giving loot to both.

     

    And no it wouldn't be easier because you'd still have to get money / equipment / materials to create your personal ship from alliance members, instead of just borrowing an alliance ship.

     

    When playing with my buddy we'd both get personal loot and alliance loot while killing stuff. It was easy to tell which was which because loot would only be looted by my fighters that was alliance loot and then I'd have to fly over to collect my personal loot

  9. Players of big alliances, or "loose" alliances, can fly their personal ship if they want to manage their personal inventory. That works, and in fact works better than in alliance ship. If something with more granularity is needed, it could be tied with a permission within the alliance, for example with withdrawing item permission. A real shared vault for friends would be useful.

    Right click works for equipping, but not for transfering. At least, not for me. When I'm in the screen for transfering (I key, Alliance tab, Alliance Vault tab) right click opens a context menu with Mail and Destroy.

     

    I see it as a way for someone to borrow a bigger / better ship than they are currently capable of using, but still getting loot because they get personal drops when fighting / salvaging and half the drops go to the alliance. That way that person doesn't have to take items from the alliance storage (or might not be able to).

  10. I think the idea is that you can still get personal items while using alliance ships which means you can still advance your character not just the alliance one... probably useful for bigger alliances where people have personal and alliance use cases.

     

    And you can right-click items to instant transfer / equip vs drag and dropping.

     

    I'd honestly rather have alliance ships use items from your personal inventory if wanted (there is a mod that lets you do personal systems) and its so nice.

  11. Also I just noticed its hard to see the borders on quotes, maybe make them a lighter gray shade or even the same as the code borders? The #10131a is hard to see, I swapped it to white and it stood out much better.

     

    I increased the background color slightly for more contrast, I hope that helps already

     

    Yeah that looks better thanks :)

  12. So currently I recommend using the Vanilla tools at hand which have improved ever since.

     

    Haven't messed with the latest beta much besides creative mode, but is there a way to command the fights on your own ship from the commands menu now? Thats my biggest one is commanding your own ship

  13. Thank's for tip.

    What I understand from Your post is that You only can build station in systems where are npc with shipyard?

    Can You found station and than move it to other sector and than build it there?

    I'm not ingame but looking some tuts or tips about building station and factories.

     

    The station founder just sets a flag (it actually attaches a script) on the ship that it can now be used to create a station. You can fly that ship like normal and jump it whereever you want to create the station :). It just gives you another option.

  14. Long titles cause the post response to look really bad and be almost unusable (attachment 1)

     

    Reducing the size of the text in the

    .navigate_section li span

    fixes it

     

    maybe just make that not wrap?

     

    Or use up the whole area at least, right now its a

    col-sm-8

    and the

    col-sm-4

    used for

    .social-icons

    is empty, make it span the whole width.

     

    Can you confirm that it is fixed now?

     

    Works great thanks! I just edited the title of this post and it hid the extra text instead of wrapping it to a new line. Thanks!

     

    Also I just noticed its hard to see the borders on quotes, maybe make them a lighter gray shade or even the same as the code borders? The #10131a is hard to see, I swapped it to white and it stood out much better.

×
×
  • Create New...