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(repost: https://steamcommunity.com/app/445220/discussions/1/594032343582426624/ ) The client freezes when running rifts. I guess this one got reported a lot, but is still not fixed. I was able to play 1 rift till completion, the following 8 not...so can reproduce it really good. Step-by-step instructions on how to reproduce the bug. Start a rift wait for 5-60 minutes, then the client freezes. At least for me. Your system specs: Operating System win 11 CPU AMD Ryzen 9 3900X with 64GB RAM GPU AMD Radeon RX 6900 XT driver 25.8.1 exit log: 2025-08-26 16-34-58| Thread [HangDetector] with id 32 exiting... 2025-08-26 16-34-58| Thread [HangDetector] with id 32 exited 2025-08-26 16-34-58| Exited client main loop. 2025-08-26 16-34-59| Starting thread [Server Shutdown]... 2025-08-26 16-34-59| Started thread [Server Shutdown] with id 48 2025-08-26 16-34-59| Error sending message of type: 58: can't send a when not connected 2025-08-26 16-34-59| Starting thread [UDP Connection Receive]... 2025-08-26 16-34-59| Started thread [UDP Connection Receive] with id 49 2025-08-26 16-34-59| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2025-08-26 16-35-02| Thread [Steam Networking Receive] with id 45 exiting... 2025-08-26 16-35-02| Thread [Steam Networking Receive] with id 45 exited 2025-08-26 16-35-02| Thread [UDP Connection Receive] with id 44 exiting... 2025-08-26 16-35-02| Thread [UDP Connection Receive] with id 44 exited 2025-08-26 16-35-02| UDP closed 2025-08-26 16-35-02| Client UDP: Connection closed 2025-08-26 16-35-02| Thread [UDP Connection Receive] with id 43 exiting... 2025-08-26 16-35-02| Thread [UDP Connection Receive] with id 43 exited 2025-08-26 16-35-02| UDP closed 2025-08-26 16-35-02| Client UDP: Connection closed 2025-08-26 16-35-02| Stopping local server ... 2025-08-26 16-35-02| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0 2025-08-26 16-35-02| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 2025-08-26 16-35-03| Server shutdown successful. 2025-08-26 16-35-03| Thread [UDP Connection Receive] with id 49 exiting... 2025-08-26 16-35-03| Thread [UDP Connection Receive] with id 49 exited 2025-08-26 16-35-03| UDP closed 2025-08-26 16-35-03| Client UDP: Connection closed 2025-08-26 16-35-03| Thread [Server Shutdown] with id 48 exiting... 2025-08-26 16-35-03| Thread [Server Shutdown] with id 48 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 0] with id 2 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 0] with id 2 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 1] with id 3 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 1] with id 3 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 2] with id 4 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 2] with id 4 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 3] with id 5 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 3] with id 5 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 4] with id 6 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 4] with id 6 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 5] with id 7 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 5] with id 7 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 6] with id 8 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 6] with id 8 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 7] with id 9 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 7] with id 9 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 8] with id 10 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 8] with id 10 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 9] with id 11 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 9] with id 11 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 10] with id 12 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 10] with id 12 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 11] with id 13 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 11] with id 13 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 12] with id 14 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 12] with id 14 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 13] with id 15 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 13] with id 15 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 14] with id 16 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 14] with id 16 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 15] with id 17 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 15] with id 17 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 16] with id 18 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 16] with id 18 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 17] with id 19 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 17] with id 19 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 18] with id 20 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 18] with id 20 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 19] with id 21 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 19] with id 21 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 20] with id 22 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 20] with id 22 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 21] with id 23 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 21] with id 23 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 22] with id 24 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 22] with id 24 exited 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 23] with id 25 exiting... 2025-08-26 16-35-03| Thread [Game WorkerPool Thread 23] with id 25 exited 2025-08-26 16-35-03| Thread [Analytics WorkerPool Thread 0] with id 30 exiting... 2025-08-26 16-35-03| Thread [Analytics WorkerPool Thread 0] with id 30 exited 2025-08-26 16-35-03| Thread [Analytics WorkerPool Thread 1] with id 31 exiting... 2025-08-26 16-35-03| Thread [Analytics WorkerPool Thread 1] with id 31 exited 2025-08-26 16-35-03| Thread [AmbientOcclusion WorkerPool Thread 0] with id 41 exiting... 2025-08-26 16-35-03| Thread [AmbientOcclusion WorkerPool Thread 0] with id 41 exited 2025-08-26 16-35-03| Thread [AmbientOcclusion WorkerPool Thread 1] with id 42 exiting... 2025-08-26 16-35-03| Thread [AmbientOcclusion WorkerPool Thread 1] with id 42 exited 2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 0] with id 33 exiting... 2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 0] with id 33 exited 2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 1] with id 34 exiting... 2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 1] with id 34 exited 2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 2] with id 35 exiting... 2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 2] with id 35 exited 2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 3] with id 36 exiting... 2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 3] with id 36 exited 2025-08-26 16-35-03| Thread [UI WorkerPool Thread 0] with id 26 exiting... 2025-08-26 16-35-03| Thread [UI WorkerPool Thread 0] with id 26 exited 2025-08-26 16-35-03| Thread [UI WorkerPool Thread 1] with id 27 exiting... 2025-08-26 16-35-03| Thread [UI WorkerPool Thread 1] with id 27 exited 2025-08-26 16-35-03| Thread [UI WorkerPool Thread 2] with id 28 exiting... 2025-08-26 16-35-03| Thread [UI WorkerPool Thread 2] with id 28 exited 2025-08-26 16-35-03| Thread [UI WorkerPool Thread 3] with id 29 exiting... 2025-08-26 16-35-03| Thread [UI WorkerPool Thread 3] with id 29 exited 2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. in full: (last 2 freezes) clientlogs https://pastebin.com/tgGSqwTJ https://pastebin.com/0ybGGMcv serverlogs https://pastebin.com/Nz9HuFPi https://pastebin.com/MrpCy5wV adding one from today: client https://pastebin.com/YdMJRnpL server https://pastebin.com/rT93S9rW
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Game fails to launch, citing mods or outdated GPU drivers
nickmane posted a topic in Troubleshooting
Subject: Game fails to launch, citing mods or outdated GPU drivers Problem Description: This is my first time launching the game, and I immediately encounter the following error: "Please make sure that you are using the latest drivers for your graphics card. This problem can also be caused by mods. In an attempt to fix this problem, the graphics settings have been reduced to an absolute minimum and your mods have been disabled." The issue is that my GPU drivers are up to date, and I have never installed any mods (there are none). What I’ve Tried: Verified the integrity of game files via Steam. Completely reinstalled the game. Updated to the latest version of GPU drivers. Deleted the \AppData\Roaming\Avorion folder. System Information: OS: Windows 10 Pro 22H2 Specs: 16 GB RAM, Intel Core i3-9100F 3.60GHz, NVIDIA GeForce GTX 1650 Game Version: 2.5.5 (tested beta and older versions, same issue persists) Logs: Client log (2025-01-11 19-13-54): https://pastebin.com/9sDjVuM6 Additional Details: The GPU drivers are fully updated, and no mods are installed. desktop-20250111-19260903_rZUXXFt6.mp4 -
Wenever I enter a rift (wIth the Rift reserach teleporter) and start doing the rift mission. After about 3-10 minutes the game client will freeze for a few minutes and then crash. It happens on a singleplayer world and on my own dedicated server. System Specs: Pc: CPU: AMD Ryzen 7 3800X GPU: AMD Radeon RX 6800 RAM: 32Gb OS: WIn 10 Pro 22H2 Server: CPU: Intel Xeon CPU W3520 RAM: 32Gb OS: Debian 10 Buster 64bit clientlog 2024-08-10 13-44-45.txt serverlog 2024-07-18 13-53-19.txt serverlog 2024-07-18 13-53-19_a.txt
- 10 replies
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Hey there, I've been dealing with frequent crashes/disconnects in Single player which is getting beyond frustrating. Personal opinion on using server for single player aside, I can't seem to get detailed enough logs to troubleshoot this on my own. I assume it's due to 14-16 ships being incorrectly complied or bugged, but it doesn't say which ones. I enabled profiling, but it doesn't tell me much more. I placed the server and Avorion exe with admin rights in case it was a permission issue. I visited all the sectors where my ships/stations are in and couldn't find any that were obviously bugged out. According to the logs, It saves 2 ships just fine then goes haywire, lags out then crashes/disconnects. I really would love to get this fixed since I spend a whooping 120 hours on this save. I uploaded my entire galaxy here - https://drive.google.com/file/d/1ZRn9Lb4nj_VZTytg5o0CavhgkHVjv9ld/view?usp=sharing (View only, you need to download. It's Zipped) and can use an FTP if needed. DxDiag and server log attached. 2021-07-28 11-54-25| Saving to DB of Durandal took 000:00:00:03.232: 2021-07-28 11-54-28| Saving to DB of Heracles took 000:00:00:02.927: 2021-07-28 11-54-30| 16 failed to acquire void ShipDatabase::updateShipCargo(const string&, const cp::CargoBay&): 249, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.001 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa82a15] 2021-07-28 11-54-30| #5: ?? [0x6138af] 2021-07-28 11-54-30| #6: ?? [0x690256] 2021-07-28 11-54-30| #7: ?? [0x690e6c] 2021-07-28 11-54-30| #8: ?? [0x690f7a] 2021-07-28 11-54-30| #9: ?? [0x84ef87] 2021-07-28 11-54-30| #10: ?? [0xe1f9fa] 2021-07-28 11-54-30| #11: ?? [0x1001e88] 2021-07-28 11-54-30| #12: ?? [0xca36fa] 2021-07-28 11-54-30| #13: ?? [0x111e94f] 2021-07-28 11-54-30| #14: ?? [0xcf22e4] 2021-07-28 11-54-30| #15: [ext] ?? [0x7ffeb367af5a] 2021-07-28 11-54-30| #16: [ext] ?? [0x14998d90] 2021-07-28 11-54-30| ===================================================21 failed to acquire void ShipDatabase::updateShipCargo(const string&, const cp::CargoBay&): 249, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.001 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: [ext] ?? [0x16b8f450] 2021-07-28 11-54-30| #3: [ext] ?? [0x16b8eeb0] 2021-07-28 11-54-30| ===================================================8 failed to acquire void ShipDatabase::updateShipCrew(const string&, const cp::Crew&): 233, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.001 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa82755] 2021-07-28 11-54-30| #5: ?? [0x614f83] 2021-07-28 11-54-30| #6: ?? [0x6aa836] 2021-07-28 11-54-30| #7: ?? [0x60d157] 2021-07-28 11-54-30| #8: ?? [0x84efd0] 2021-07-28 11-54-30| #9: ?? [0xe1f9fa] 2021-07-28 11-54-30| #10: ?? [0x1001e88] 2021-07-28 11-54-30| #11: ?? [0xca36fa] 2021-07-28 11-54-30| #12: ?? [0x111e94f] 2021-07-28 11-54-30| #13: ?? [0xcf22e4] 2021-07-28 11-54-30| #14: [ext] beginthreadex [0x7ffeb367af5a] 2021-07-28 11-54-30| #15: [ext] endthreadex [0x7ffeb367b02c] 2021-07-28 11-54-30| #16: [ext] BaseThreadInitThunk [0x7ffeb4187034] 2021-07-28 11-54-30| #17: [ext] RtlUserThreadStart [0x7ffeb4c22651] 2021-07-28 11-54-30| =================================================== 2021-07-28 11-54-30| 2021-07-28 11-54-30| 2021-07-28 11-54-30| 20 failed to acquire std::vector<std::__cxx11::basic_string<char> > ShipDatabase::getShipNames() const: 807, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.003 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa7f9e2] 2021-07-28 11-54-30| #5: ?? [0x827af4] 2021-07-28 11-54-30| #6: ?? [0x566dc2] 2021-07-28 11-54-30| #7: ?? [0x567349] 2021-07-28 11-54-30| #8: ?? [0xc1d227] 2021-07-28 11-54-30| #9: ?? [0x56e825] 2021-07-28 11-54-30| #10: ?? [0x5c4986] 2021-07-28 11-54-30| #11: ?? [0xe1f9fa] 2021-07-28 11-54-30| #12: ?? [0x1001e88] 2021-07-28 11-54-30| #13: ?? [0xca36fa] 2021-07-28 11-54-30| #14: ?? [0x111e94f] 2021-07-28 11-54-301| #115 :f a??i [l0xedc f2t2oe 4]a #16: [ext] beginthreadex [0x2021-07-28 11-54-307ff| ecb3q6u7iarfe5a ]f #17: [ext]2021-07-28 11-54-30 | elndotahtre aSdheixp [D0atabase::getShipPaymentTime(const string&) const: 660, accessMutex [locxked7 fafte bv3o6i7db 0S2hci]p #18: 2021-07-28 11-54-30[| exDta]t aBbasaeTsher:e:atdoIDnaittaThbuanske (D[a0txa7Bfafseeb&4)1 8c7o0n3s4t]: #19: [ex2021-07-28 11-54-30t]| R t9l0U4s,e raTchcreesasdMSuttaerxt ([70)x2021-07-28 11-54-30| 7ffeb4c22 6]5 1]a ========2021-07-28 11-54-30==| =f=t=e=r= =1=0=.=0=0=2= =s=e=c=o=n=d=s= === STA2021-07-28 11-54-30C| K=T=R=A=C=E= ==================================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa7d682] 2021-07-28 11-54-30| #5: ?? [0x6b07d7] 2021-07-28 11-54-30| #6: ?? [0x6b0b7c] 2021-07-28 11-54-30| #7: ?? [0x850ab5] 2021-07-28 11-54-30| #8: ?? [0xe1f9fa]1 2021-07-28 11-54-30#9| : 2? ? f[a0xi1l0e0d1 e8t8o] #10: ?2021-07-28 11-54-30?| [a0cxqcuai3r6efa ]f #11: ??2021-07-28 11-54-30 | [l0xo1a11te 9S4hfi]p #12: ??2021-07-28 11-54-30 [| 0Dxcaft2a2bea4s]e #13: [2021-07-28 11-54-30e| xt:]: g?e?t S[h0ixp7fPfaeybm3e6n7taTfi5mae]( #14: [2021-07-28 11-54-30e| xtc]o n?s?t [s0txr1i4n9g98&1)f 0c]o ======2021-07-28 11-54-30=| =n=s=t=:= =6=6=0=,= =a=c=c=e=s=s=M=u=t=e=x= =[=l=o=c=k=e=d= =a=t== =v=o=i=d= =S=h=i=p=Database::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.001 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa7d682] 2021-07-28 11-54-30| #5: ?? [0x6b07d7] 2021-07-28 11-54-30| #6: ?? [0x6b0b7c] 2021-07-28 11-54-30| #7: ?? [0x850ab5] 2021-07-28 11-54-30| #8: ?? [0xe1f9fa] 2021-07-28 11-54-30| #9: ?? [0x1001e88] 2021-07-28 11-54-30| #10: ?? [0xca36fa] 2021-07-28 11-54-30| #11: ?? [0x111e94f] 2021-07-28 11-54-30| #12: ?? [0xcf22e4] 2021-07-28 11-54-30| #13: [ext] ?? [0x7ffeb367af5a] 2021-07-28 11-54-30| #14: [ext] ?? [0x14997e10] 2021-07-28 11-54-30| ===================================================15 failed to acquire float ShipDatabase::getShipPaymentTime(const string&) const: 660, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.001 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa7d682] 2021-07-28 11-54-30| #5: ?? [0x6b07d7] 2021-07-28 11-54-30| #6: ?? [0x6b0b7c] 2021-07-28 11-54-30| #7: ?? [0x850ab5] 2021-07-28 11-54-30| #8: ?? [0xe1f9fa] 2021-07-28 11-54-30| #9: ?? [0x1001e88] 2021-07-28 11-54-30| #10: ?? [0xca36fa] 2021-07-28 11-54-30| #11: ?? [0x111e94f] 2021-07-28 11-54-30| #12: ?? [0xcf22e4] 2021-07-28 11-54-30| #13: [ext] ?? [0x7ffeb367af5a] 2021-07-28 11-54-30| #14: [ext] ?? [0x14996ab0] 2021-07-28 11-54-30| =1=9== ==f==a=i=l==e=d= ==to== =a=c==q=u=i==r=e= =f=l=o=a=t= =S==h=i=p=D=a=t==a=b=a=s=e=:=:=getShipPaymentTime(const string&) const: 660, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) 2021-07-28 11-54-30| ] after 10.001 seconds 2021-07-28 11-54-30| === STACKTRACE ===================================== 2021-07-28 11-54-30| #1: ?? [0xc909c2] 2021-07-28 11-54-30| #2: ?? [0xd76292] 2021-07-28 11-54-30| #3: ?? [0xd767dc] 2021-07-28 11-54-30| #4: ?? [0xa7d682] 2021-07-28 11-54-30| #5: ?? [0x6b07d7] 2021-07-28 11-54-30| #6: ?? [0x6b0b7c] 2021-07-28 11-54-30| #7: ?? [0x850ab5] 2021-07-28 11-54-30| #8: ?? [0xe1f9fa] 2021-07-28 11-54-30| #9: ?? [0x1001e88] 2021-07-28 11-54-30| #10: ?? [0xca36fa] 2021-07-28 11-54-30| #11: ?? [0x111e94f] 2021-07-28 11-54-30| #12: ?? [0x1cf722 e4f]a #13: [ext] ?? [0x7ffeb367af2021-07-28 11-54-305a| ]i #14: [ext]2021-07-28 11-54-30 | ?l? e[d0x 1t4o99 8a0c0q0u]i =========2021-07-28 11-54-30=| ==r=e= =v=o=i=d= =S=h=i=p=D=a=t=a=b=a=s=e=:=:=u=p==d=a=t=e=S=h=i=p=S=t=a=t=u=s=(const string&, const ut::Localization::NamedFormat&): 432, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&) const: 904, accessMutex (7) ------------------ System Information ------------------ Time of this report: 7/28/2021, 12:19:12 Operating System: Windows 10 Pro 64-bit (10.0, Build 19042) (19041.vb_release.191206-1406) Language: English (Regional Setting: English) System Manufacturer: Micro-Star International Co., Ltd. System Model: MS-7C37 BIOS: A.40 (type: UEFI) Processor: AMD Ryzen 7 3800X 8-Core Processor (16 CPUs), ~3.9GHz Memory: 65536MB RAM Available OS Memory: 65486MB RAM Page File: 20816MB used, 54396MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, no HDCP Microsoft Graphics Hybrid: Not Supported DirectX Database Version: 1.0.8 DxDiag Version: 10.00.19041.0928 64bit Unicode --------------- Display Devices --------------- Card name: NVIDIA GeForce RTX 2070 SUPER Manufacturer: NVIDIA Chip type: NVIDIA GeForce RTX 2070 SUPER DAC type: Integrated RAMDAC Device Type: Full Device (POST) Device Key: Enum\PCI\VEN_10DE&DEV_1E84&SUBSYS_373E1462&REV_A1 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 40753 MB Dedicated Memory: 8011 MB Shared Memory: 32742 MB Thank you. DxDiag728.txt serverlog 2021-07-28 11-32-34.txt
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- crash
- single player
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I left my borderless game window inactive for quite a few hours because I felt very tired and needed some rest. Upon returning, I was still docked at an Equipment Station just where I still left. I purchased torpedoes for my ship (through repetitive clicking with no means of a cart system or multi-buying) but then noticed that the game is sporadically freezing. I tried clicking slower but it was still giving me micro-freezes. Upon unpausing the game, the game now freezes for real and...well, it crashed. serverlog 2020-12-07 13-17-50.txt clientlog 2020-12-07 13-16-16.txt Serverlog: 2020-12-08 00-58-05| Clentlog: 2020-12-07 18-46-15| (PS: In case you're wondering how to make your game "inactive," just press the Windows key and it will bring the taskbar to the front by opening the start menu. It's usually my preference whenever I need to go back viewing my browser.)
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I click play on Steam and a black window pops up for a second then the game stops running. Not much really happens. This is what I've been getting from the client log: https://pastebin.com/0sAkVnuq My specs are: - Windows 10 Pro - I7- 8700k - GTX 1080ti - Running driver: 456.71 the latest for my card. I've tried a bunch of things from the various help pages to no avail. Updating drivers, Running the client.bat(Says no steam api), running the game straight from the .exe(No steam api), trying the various beta versions, different install configs, changing the screen in settings, etc. clientlog 2020-10-23 10-57-41.txt
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Server starts up fine. Says server is online and everything. However, when I join the game I get https://hastebin.com/ayewevesim.sql Everything was working fine until last night the game lagged out. It had been lagging for a while so I shut it down normally and restarted it. I started getting this issue. Server starts normally but will crash upon me logging in.
