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Showing results for tags 'loot'.
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In other games you can choose how to distribute loot. I'd like this feature to be added, as an offline player set their ship to patrol and now I have to wait 2 minutes to scoop up the loot. I detest waiting 2 minutes for an offline player to collect loot from a pirate in my home sector. The same issue arises when a non-alliance ship (Or vice versa) does damage and blocks us from getting the loot. We have to wait 2 minutes tor the timer to expire and it delays the game. Please give us the option to say, "free loot" for anyone within range. Or to say only give it to these ships, people, alliance, etc. I'm trying to point out that a loot system where we can choose what happens with the drops and how it's distributed isn't a thing; and in a great game like this, it should be.
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qol Include loot logic in current AI commands
FuryoftheStars posted a suggestion in Suggestions & Idea Voting
Kind of similar to another suggestion, but rather than or in addition to including a new command to retrieve loot, how about including it in the current commands? Attack enemy / patrol could include logic so that once their target / all enemies are dead, they swoop back around and pick up any eligible loot prior to ending / returning to the command. Salvage could natively also include loot collection of eligible pieces. (As of current, it seems like a ship set to salvage will only collect loot that is dropped as a part of the salvaging process and will ignore anything that dropped as a part of the process that created the salvage in the first place.)