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Showing results for tags 'mods'.
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πΎπ π π π₯πππππ€ ππ ππ π₯π π₯ππ π€π π¨ππ π¨πππ₯ βπ¦π€π₯πͺ'π€ ππππ§ππ£π€π ππ server has been wiped on 20th of December 2021 on latest Avorion stable branch. βπ¦π€π₯πͺ'π€ ππππ§ππ£π€π π ΄π server has been wiped on November 26th 2021 on latest Avorion stable branch. π· α΄ α΄ΚΙͺκ°Ιͺα΄α΄ κ±α΄Κα΄ α΄Κκ± βοΈ ΚΚ α΄α΄ α΄ΚΙͺα΄Ι΄ π· α΄α΄α΄ α΄ α΄α΄ κ±α΄Κα΄ α΄Κκ± [α΄κ± & α΄α΄] α΄‘Ιͺα΄Κ α΄α΄ α΄Κ 50 α΄α΄α΄ κ± π· κ±α΄α΄Κα΄ΙͺΙ΄Ι’ α΄α΄α΄α΄α΄Ι’α΄ α΄‘Ιͺα΄Κ Κα΄κ±α΄α΄Κα΄α΄κ± α΄Ι΄α΄ α΄α΄ΚΚα΄α΄κ± π· α΄α΄α΄α΄α΄α΄α΄Ιͺα΄ Κα΄κ±α΄α΄Κα΄ α΄κ°α΄α΄Κ α΄Κα΄κ±Κ π· Ι’α΄α΄α΄ α΄ α΄Κκ±Ιͺα΄Ι΄: Κα΄α΄α΄κ±α΄ κ±α΄α΄ΚΚα΄ ΚΚα΄Ι΄α΄Κ π· α΄ α΄α΄ Ιͺα΄α΄α΄α΄α΄ α΄α΄α΄‘α΄Κκ°α΄Κ κ±α΄Κα΄ α΄Κκ± π· α΄α΄α΄Ιͺα΄ α΄ κ±α΄α΄κ°κ° π· Κα΄ΚΙ’α΄ α΄α΄α΄α΄α΄Ι΄Ιͺα΄Κ (~3000 α΄α΄α΄α΄Κα΄ α΄Ι΄ α΄ Ιͺκ±α΄α΄Κα΄ ) Servers: π ΄π Rusty's modded CorePvP Galaxy: IP: `eu.rustyuniverse.com` Web-Interface EU: http://panel.eu.rustyuniverse.com ππ Rusty's modded CorePvP Galaxy: IP: `us.rustyuniverse.com` Web-Interface US: http://panel.us.rustyuniverse.com π‘οΈ Website: https://rustyuniverse.com https://discord.gg/AkGe7ke
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Please include a way for mod authors to specify "must load before" and "must load after" with dependencies. Dependencies would also then need the ability to specify as being optional (instead of only required or incompatible), and there'd need to be some circular dependency logic detection put in. This can help us mod authors manage conflicts between our mods. Possible implementation: From the modinfo.lua files, in the dependencies table, I'd suggest getting rid of the incompatible = boolean field and replace it with something like (for lack of a better term) dependency = string, where string can be "required", "optional" (default option if field is omitted), or "incompatible". Then add in a new field (not used when dependency = "incompatible"), loadorder = string, where string can be "before", "after", or "default" (default option if field is omitted).
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Currently, I'm in the process of disabling all the mods I had installed for Avorion and I have to disable dependent mods before disabling the parent mods. This is taking awhile, and I have the following suggestions: 1) Add a "disable/enable all" toggle for mods. 2) Option for selection and deselction of mod families - so if you disable a parent mod, it will also disable all the child mods. 3) Persistent scrollbar: when your mods list long enough for a scrollbar, it returns you to the top of the list which gets very annoying to have to scroll back where you were and uncheck just one more mod. Click & scroll, click and scroll gets old very quickly. π Still can't wait to try out the new DLC because I'm slow with these things!