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Optimizing RAM Requirement in SP Avorion


Zed

Suggestion

Avorion.exe and AvorionServer.Exe seem to increase in amount of used system memory with each click jump and action during a game instance; perhaps it could be possible to instruct AvorionServer.exe to drop specific information about sectors after it is 11 player sector moves (jumps, gates, wormholes) removed from the player's current position into a physical computer file stored on localdisk to keep the database from storing information unlikely to be immediately reused in active memory.

 

Thank you in advance for considering this optimization.

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