I loved Freelancer and Escape Velocity: Nova for the one simple fact that each NPC faction had a definitive style that identified them - round ships, flat ships, square ships, symmetrical ships, asymmetrical ships, etc.
Correct me if I'm wrong, but Avorion's NPC ships are proceduraly generated? That would explain why each block is just, a square block placed in a certain order next to another square block.
My suggestion would be to expand the block choices to include some "prefab" blocks that each NPC faction in a game can randomly choose from while a ship is being generated and then keep for that set for rest of the game. So the first NPC you encounter may have square modular ships parts that they then keep pulling parts from for the rest of the game.
Also, adding the plain, X, Y or Z mirrors to NPC building options on top of this, to add even more uniqueness to the different factions for some fast identifying.
Suggestion
Paranoyd
I loved Freelancer and Escape Velocity: Nova for the one simple fact that each NPC faction had a definitive style that identified them - round ships, flat ships, square ships, symmetrical ships, asymmetrical ships, etc.
Correct me if I'm wrong, but Avorion's NPC ships are proceduraly generated? That would explain why each block is just, a square block placed in a certain order next to another square block.
My suggestion would be to expand the block choices to include some "prefab" blocks that each NPC faction in a game can randomly choose from while a ship is being generated and then keep for that set for rest of the game. So the first NPC you encounter may have square modular ships parts that they then keep pulling parts from for the rest of the game.
Also, adding the plain, X, Y or Z mirrors to NPC building options on top of this, to add even more uniqueness to the different factions for some fast identifying.
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