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turrets base range


idolord

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helo everyone :)

is there a way to acces/modify the base turret range (to affect every turrets), i'v been digging for it and all i'v been able to find is an obscure modifier for station turrets under lib/shiputility.lua

 

    local turret
    if entity.isStation then
        -- stations get turrets with highest reach <= !! this is not increasing aniting as i understand it, it get the higher range from turret and apply it tu any other turrets ...

        local currentReach = 0.0

        for i, t in pairs(turrets) do
            for j = 0, t.numWeapons - 1 do

                local reach = t.reach
                if reach > currentReach then
                    currentReach = reach
                    turret = t
                end
            end
        end

    else
        -- ships get random turrets <= !! no modification done to turrets range !!
        turret = turrets[math.random(1, #turrets)]
    end

 

 

any clue ? the aim is just to increase the overall range for turrets as i dont get why laser or kinetic weapon should have a range in space anyway same with other exept maybe for the tesla one ... <=  cf: newton first law of motion

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