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Player-made stations issues


Worm

Suggestion

I've came up with few ideas how to improve existing mechanics and make them more usable in general

 

1) Player station visibility and event frequency

 

Decrease event frequency / Scanner jammer - topic here

 

 

2) Factories produce same amount no matter where they are located

 

Currently this encourages players to make factories further from the core not closer to it, as it produces same amount of goods regardless of the distance (and enemies are much weaker on galaxy borders so a single trinium/xanion-tier ship can easily protect the factories).

 

Add a hidden produce multiplier as it should produce faster while it's closer to the core (yes, this might not make any sense though it should scale the risk vs rewards balance)

 

 

3) Stations do not produce while out their sectors

Self-explanatory.

 

Do not enforce this on every server, but rather add option to servers to allow running station producing logic with option to adjust how much it should generate goods when player is not in the sector (1 - base amount, 0.5 - half speed generation, 0 - none) to prevent getting 100% goods w/o any risk in some cases.

 

 

4) Allow ship upgrades being mounted on stations

 

Self-explanatory.

 

Perhaps increase volume required for each upgrade slot unlocked (and possibly make upgrades half-effective while they're mounted on stations )

 

 

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