Ygdrad Posted February 5, 2017 Share Posted February 5, 2017 I bought some trinium tesla fighters which were supposed to have durability in the 70's if I remember right, but after launching them once at high speed, noticing they can't keep up, recalling them and losing one mysteriously in flight, I look at my squad and notice they all have only 1 durability. - After asking a trader where his home/faction HQ was, he gave me coordinates in a rift/area of dead space. I looked around the area in case it was placed outside and couldn't find it. Link to comment Share on other sites More sharing options...
Muffinman Posted February 5, 2017 Share Posted February 5, 2017 This is a phantom fighter bug. http://www.avorion.net/forum/index.php/topic,940.0.html Apparently if you have up/down facing hangars, this can happen and apparently also fixed in the beta branch. Link to comment Share on other sites More sharing options...
Ygdrad Posted February 6, 2017 Author Share Posted February 6, 2017 This is a phantom fighter bug. http://www.avorion.net/forum/index.php/topic,940.0.html Apparently if you have up/down facing hangars, this can happen and apparently also fixed in the beta branch. I was on the beta and my hangar was facing forward. Link to comment Share on other sites More sharing options...
Pob Posted March 2, 2017 Share Posted March 2, 2017 After asking a trader where his home/faction HQ was, he gave me coordinates in a rift/area of dead space. I looked around the area in case it was placed outside and couldn't find it.I've had this one too although my galaxy was made on 10.2.7448 before I changed to beta branch. Link to comment Share on other sites More sharing options...
Reggiereggie Posted March 6, 2017 Share Posted March 6, 2017 I noticed if you open the ship menu while on a fighter you'll see that they don't have a mechanic on board, that is the reason why they lose hp as soon as you lunch them. Link to comment Share on other sites More sharing options...
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