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Ship's Rolling Direction


TalSh

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I believe the current direction the ship thrusts towards when rolling is wrong. When rolling right, for example, the ship left wing (for example) should move up and the right wing should move down. In the game this behavior is reversed, and feels off. Could it somehow be changed? Maybe it's just me?

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I'm not talking about the controls. I know how to roll the ship. :)

 

I mean the way the ship rotates when rolling is reversed. In order to roll right, thrusters need to push up on the left side and down on the right. In the game, this is reversed and looks and feels strange.

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I mean the way the ship rotates when rolling is reversed. In order to roll right, thrusters need to push up on the left side and down on the right. In the game, this is reversed and looks and feels strange.

 

This appears to be working correctly in the game..

 

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I mean the way the ship rotates when rolling is reversed. In order to roll right, thrusters need to push up on the left side and down on the right. In the game, this is reversed and looks and feels strange.

 

This appears to be working correctly in the game..

 

It really isn't. The correct thrusters do indeed fire, but the ship slants in the wrong direction. Here's a screenshot of me rolling left. As you can clearly see, the ship is at a diagonal going from top left to lower right. If the right thruster is pushing up and the left thruster is pushing down, the diagonal should be reversed, going from lower left to top right. I hope this makes sense.

 

http://imgur.com/a/zDK0M

 

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It really isn't. The correct thrusters do indeed fire, but the ship slants in the wrong direction. Here's a screenshot of me rolling left. As you can clearly see, the ship is at a diagonal going from top left to lower right. If the right thruster is pushing up and the left thruster is pushing down, the diagonal should be reversed, going from lower left to top right. I hope this makes sense.

 

http://imgur.com/a/zDK0M

 

Isn't that caused by the camera rolling faster than the ship?  Much like looking around, the camera can get to a new alignment and the ship has to play catch up.

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Isn't that caused by the camera rolling faster than the ship?  Much like looking around, the camera can get to a new alignment and the ship has to play catch up.

 

Perhaps, but I don't remember seeing anything like this in other space games I've played. It looks and feels very disorienting. But I can see It's just me. :)

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In most games the camera is basically glued to the ship.  In Avorion the camera can roll and swing around very fast and ships have to play catch up.  The less maneuverable the ship the most obvious the effect.  I agree that rolling is pretty disorienting.  I usually try to avoid it.

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Yeah, it's actually an artifact of the ship rolling to match the camera view. If you notice, going "up" or pitch upwards with mouse look rolls as you'd expect, but I can see how the inverse roll might feel odd.

 

In space, there's no aerodynamics though so either roll doesn't really matter. If anything, the ship should be doing the roll and the pitch simultaneously, but it appears the ship rolls last after matching camera pitch.

 

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