We set up a new 2.2 server tonight and ensured that sameStartSector=false. That seems to be working, but players are all bring dropped within a sector or two of each other. It would be nice if there was greater variation in the random spawn locations. As it is, it means that the claimable asteroids, resource asteroids etc. are going to be highly contested.
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TrevorJD
We set up a new 2.2 server tonight and ensured that sameStartSector=false. That seems to be working, but players are all bring dropped within a sector or two of each other. It would be nice if there was greater variation in the random spawn locations. As it is, it means that the claimable asteroids, resource asteroids etc. are going to be highly contested.
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