TrevorJD Posted August 8, 2022 Share Posted August 8, 2022 Hi team, We've noticed a couple of possibly-related bugs since the release of 2.2. We had an existing server (fresh on 2.1) but started a fresh map for 2.2 because the other was well-explored. Firstly, after repairing (self-repair or station-assisted), 1+ turrets that were previously flagged as Auto-fire, are no longer set (although they do correctly retain the group number). I've also noticed it seems to be happening after completing a mission. That is, I'll be sure to set all of a ship's turrets to auto, send it on a mission, then when it gets back, I'll find 1+ turrets are no longer set to auto. I asked on the discord and a couple of other players reported the same. Secondly, when logging into a server, or on mission completion, some ships will report "No turrets or fighters", even though they do. When I log into our old server, almost every station in my alliance complains, even though I know that each has at least one full sqn of fighters. Both of these servers still have active players so I can't easily test w/o mods but if you're not getting similar reports from others, let me know and I'll see if I can reproduce. OLD server Modlist modLocation = "" forceEnabling = false local prefix = "/home/sid_1549528/avorionStable/galaxies/avorion_galaxy/mods/" mods = { {workshopid = "1720259598"}, {workshopid = "1722652757"}, {workshopid = "1751636748"}, {workshopid = "2434077144"}, {workshopid = "2585151578"}, {workshopid = "2792015591"}, {workshopid = "2842525969"}, {workshopid = "2842526806"}, {workshopid = "2842968222"}, {workshopid = "2596280708"}, {workshopid = "1861103240"}, {workshopid = "2032319866"}, -- mods using both 'path' and 'workshopid': server will load the mod from the path and clients will download and use it automatically from the workshop } -- these are allowed mods, that can run on the client only (ie. UI mods) allowed = { {id = "2577563779"}, {id = "2812541322"}, {id = "2444170051"}, {id = "1765619430"}, {id = ""}, } NEW server Modlist modLocation = "" forceEnabling = false local prefix = "/home/sid_1549528/avorionStable/galaxies/avorion_galaxy/mods/" mods = { {workshopid = "1720259598"}, {workshopid = "2434077144"}, {workshopid = "2585151578"}, {workshopid = "2596280708"}, {workshopid = "2792015591"}, {workshopid = "2835498732"}, {workshopid = "2842525969"}, {workshopid = "2842526806"}, {workshopid = "2842885870"}, {workshopid = "2842968222"}, {workshopid = "2843935966"}, {workshopid = "2844619779"}, {workshopid = "2844632278"}, {workshopid = "1861103240"}, {workshopid = "2032319866"}, {workshopid = "1722652757"}, -- mods using both 'path' and 'workshopid': server will load the mod from the path and clients will download and use it automatically from the workshop } -- these are allowed mods, that can run on the client only (ie. UI mods) allowed = { {id = "2577563779"}, {id = "1765619430"}, {id = ""}, } Link to comment Share on other sites More sharing options...
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