I'm personally not a fan of how repairs currently work. Right now, so long as you haven't taken hull damage within the last 30 seconds, and have the necessary resources, you can instantly repair your ship to its full strength. This means that, worst case scenario, a player can be damaged to 1/10th of their hull, retreat for 30 seconds for their shields to recharge and fully repair their ship and jump back in at 100%, rendering moot any damage the enemies had caused them.
My suggestion to address this is to have in-flight repairs simply take time to complete - maybe fully replacing the blocks instantly so long as you have the resources, but receuperating the hit-points of those previously destroyed blocks as well as the overall hull strength would be a gradual process, interrupted if further damage is taken.
Now, sometimes you will find yourself without the means to repair your ship, out in the middle of space without resources, or miners to mine them.
Players should be able to send out a distress call to AI factions, upon which several things can happen: If near hostile or pirate-controlled space, there'd be a chance for them to jump in and finish you off. The main purpose however, would be to call for a tug to "tow" you back to a friendly/neutral shipyard. The closer to friendly sectors you are, the less time it'd take. If it's a neutral faction that comes to rescue you, you'd be charged for the service. The friendlies factions would send armed escorts as well as the tug.
Once the tug has attached its self to your ship, it would automatically punch in coords for you to hyperspace to, dropping you off at a shipyard. Alternatively, it could be a repair ship that will fix you up on the spot regardless of the materials you posess, but at a high financial cost.
If you're really friendly with a faction, they may even offer this service for free, for the first few times anyway.
The last suggestion deals with loading ships. There are a lot of designs that I've iterated on as I've accessed higher materials, but started out as Iron ships. The suggestion is simply to be able to load those designs made entirely from a material of your choosing. If it uses components that don't exist in the material you're constructing it from (Eg Iron generators), they would be replaced with framework of equivalent size for you to transform into that component once you do have access to the material.
Oh, and another one that doesn't deserve its own thread - a flat piece of armour that can be applied to any slope or corner - Often I'll make say a crew quarters, surround it in armoured edges and corners, then plonk an ultra-thin armoured plate on top - this usually protrudes from the edges of those slope pieces instead of being flush.
Suggestion
Morbo513
I'm personally not a fan of how repairs currently work. Right now, so long as you haven't taken hull damage within the last 30 seconds, and have the necessary resources, you can instantly repair your ship to its full strength. This means that, worst case scenario, a player can be damaged to 1/10th of their hull, retreat for 30 seconds for their shields to recharge and fully repair their ship and jump back in at 100%, rendering moot any damage the enemies had caused them.
My suggestion to address this is to have in-flight repairs simply take time to complete - maybe fully replacing the blocks instantly so long as you have the resources, but receuperating the hit-points of those previously destroyed blocks as well as the overall hull strength would be a gradual process, interrupted if further damage is taken.
Now, sometimes you will find yourself without the means to repair your ship, out in the middle of space without resources, or miners to mine them.
Players should be able to send out a distress call to AI factions, upon which several things can happen: If near hostile or pirate-controlled space, there'd be a chance for them to jump in and finish you off. The main purpose however, would be to call for a tug to "tow" you back to a friendly/neutral shipyard. The closer to friendly sectors you are, the less time it'd take. If it's a neutral faction that comes to rescue you, you'd be charged for the service. The friendlies factions would send armed escorts as well as the tug.
Once the tug has attached its self to your ship, it would automatically punch in coords for you to hyperspace to, dropping you off at a shipyard. Alternatively, it could be a repair ship that will fix you up on the spot regardless of the materials you posess, but at a high financial cost.
If you're really friendly with a faction, they may even offer this service for free, for the first few times anyway.
The last suggestion deals with loading ships. There are a lot of designs that I've iterated on as I've accessed higher materials, but started out as Iron ships. The suggestion is simply to be able to load those designs made entirely from a material of your choosing. If it uses components that don't exist in the material you're constructing it from (Eg Iron generators), they would be replaced with framework of equivalent size for you to transform into that component once you do have access to the material.
Oh, and another one that doesn't deserve its own thread - a flat piece of armour that can be applied to any slope or corner - Often I'll make say a crew quarters, surround it in armoured edges and corners, then plonk an ultra-thin armoured plate on top - this usually protrudes from the edges of those slope pieces instead of being flush.
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