JayNic Posted February 8, 2017 Share Posted February 8, 2017 Hey all, I'd like to get started on some modding - but I'm having trouble right out of the gate. I've got lua documentation, I've got the api documentation, and I've seen this page on the wiki: http://avorion.gamepedia.com/Modding and http://avorion.gamepedia.com/Entity_scripts Is there a hello world tutorial out there somewhere? I'm attempting to just get a simple chat message to pop up. So far I have: -- file scripts\entity\jaynic_test.lua package.path = package.path .. ";/data/scripts/lib/?.lua" require ("stringutility") -- init function fired after all functions registered function initialize() displayChatMessage("This is a message", "SenderMonkey",3) end and I've added the script to be fired via the "defaultscripts.lua" in scripts\lib -- file \scripts\lib\defaultscripts.lua function AddDefaultShipScripts(ship) ship:addScriptOnce("data/scripts/entity/startbuilding.lua") ship:addScriptOnce("data/scripts/entity/entercraft.lua") ship:addScriptOnce("data/scripts/entity/exitcraft.lua") ship:addScriptOnce("data/scripts/entity/craftorders.lua") ship:addScriptOnce("data/scripts/entity/transfercrewgoods.lua") ship:addScriptOnce("data/scripts/entity/collaboration.lua") ship:addScriptOnce("data/scripts/entity/jaynic_test.lua") end function AddDefaultStationScripts(station) station:addScriptOnce("data/scripts/entity/startbuilding.lua") station:addScriptOnce("data/scripts/entity/entercraft.lua") station:addScriptOnce("data/scripts/entity/exitcraft.lua") station:addScriptOnce("data/scripts/entity/crewboard.lua") station:addScriptOnce("data/scripts/entity/backup.lua") station:addScriptOnce("data/scripts/entity/bulletinboard.lua") station:addScriptOnce("data/scripts/entity/story/bulletins.lua") station:addScriptOnce("data/scripts/entity/craftorders.lua") station:addScriptOnce("data/scripts/entity/transfercrewgoods.lua") station:addScriptOnce("data/scripts/entity/collaboration.lua") end But no message is popping up. Any help would be great On a related note: can I reccomend a sub forum for "modding help" - maybe even separate mod releases / requests? Just a thought Link to comment Share on other sites More sharing options...
JayNic Posted February 8, 2017 Author Share Posted February 8, 2017 oh... also... How do I use the "/run" command in game? say I wanted to run this script - would it be: /run "entity/jaynic_test.lua" or /run "scripts/entity/jaynic_test.lua" do I need quotes? What's the path etc... Thanks.. Link to comment Share on other sites More sharing options...
Aki Posted February 8, 2017 Share Posted February 8, 2017 From /run help: This command runs the string following '/run' as a lua script. So basically you can get it script running like this: /run for _,s in pairs({"a", "b", "c"}) do print(s) end This will print in console: a b c Link to comment Share on other sites More sharing options...
JayNic Posted February 8, 2017 Author Share Posted February 8, 2017 oooh I see... I thought I could execute a script. Thanks Link to comment Share on other sites More sharing options...
Aki Posted February 8, 2017 Share Posted February 8, 2017 oooh I see... I thought I could execute a script. Thanks Actually. You can! With built-in Lua functions (loadfile, dofile). For instance: <avorion>/data/scripts/test.lua: return 1 In chat: /run loadfile("data/scripts/test.lua")() Prints in console: 4 Link to comment Share on other sites More sharing options...
DFX2KX Posted February 10, 2017 Share Posted February 10, 2017 I will second that motion for a modding help subforum. It's done a lot of good for other communities to keep help separate so those topics get seen. Link to comment Share on other sites More sharing options...
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