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[Engine, Netcode] Players with high ping 150+ kill the server performence


Abraxsus

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I've just tested this also where my server was experiencing the "guns don't register any damage".

 

We checked pings, one guy had 450 ping. We asked him to leave, which didn't make all the difference in the world (it improved a little bit). Then another player left and then things became stable again.

 

Teslas have been reported to really mess things up as well.

 

1. Is there a way to limit a max ping for a server? As in, if ping exceeds X  , kick player ?

2. Is there a way to disable Teslas / literally strip them out of the game?

 

Thanks!

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it also seems that slow downs on one sector (generation, battles) affects every other player on the server independently whether they're close or far from the action, but in the meanwhile the server load is very low - all points to some big universe wide synchronization lock happening on the server that impacts all sector threads.

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  • 2 weeks later...

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