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can shipyards 'decode' our ships?


cy414

Suggestion

would there be a way for shipyards to decode a seed for player designed ships?

or at least something close to them?

 

this way players could easily make variants of their already designed ships.

the AI could even copy them to deploy similar designs in some future update where the ai could be taught to generate more effective ship designs based on experience.

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Seed is only used to randomly generate a ship, then the generated data is stored in a xml file. There's no "seed" in player designed ships.

 

this way players could easily make variants of their already designed ships.

But you can already load any of the saved or auto-saved ships and edit them?

 

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i know there isnt a seed in player ships.

i was just hoping ther'd be a way for the game to approximate a seed that resulted in ship pattern similar to the players, so that the ai could learn ship design from encounters to improve itself.

 

since you could literally make each game you played unique due to aspects of players ships getting communicated by factions.

 

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