I'm sure it's been discussed... but I couldn't find a relevant thread here in the suggestions section.
Can we have resources as a cargo item. StarMade actually has a good approach to inventory. The player entity has an inventory of a finite size. Once salvage turrets [mining laser] fill the player inventory, any further resources must go to ship cargo.
If the player entity in Avorion has an inventory of, say 5000, they could manage which resources and other items - turrets, upgrades etc - were absolutely necessary and keep those in personal inventory. If their ship is destroyed, they have enough resources to get a basic ship going.
I think this would improve immersion, if you want to build a huge capital ship you have to acquire resources and have enough cargo space to haul those resources - which makes you vulnerable to attack- so you need to either harden your hauler or have combat capable escorts.
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infal
I'm sure it's been discussed... but I couldn't find a relevant thread here in the suggestions section.
Can we have resources as a cargo item. StarMade actually has a good approach to inventory. The player entity has an inventory of a finite size. Once salvage turrets [mining laser] fill the player inventory, any further resources must go to ship cargo.
If the player entity in Avorion has an inventory of, say 5000, they could manage which resources and other items - turrets, upgrades etc - were absolutely necessary and keep those in personal inventory. If their ship is destroyed, they have enough resources to get a basic ship going.
I think this would improve immersion, if you want to build a huge capital ship you have to acquire resources and have enough cargo space to haul those resources - which makes you vulnerable to attack- so you need to either harden your hauler or have combat capable escorts.
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