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Resources as cargo


infal

Suggestion

I'm sure it's been discussed... but I couldn't find a relevant thread here in the suggestions section.

 

Can we have resources as a cargo item. StarMade actually has a good approach to inventory. The player entity has an inventory of a finite size. Once salvage turrets [mining laser] fill the player inventory, any further resources must go to ship cargo.

 

If the player entity in Avorion has an inventory of, say 5000, they could manage which resources and other items - turrets, upgrades etc - were absolutely necessary and keep those in personal inventory. If their ship is destroyed, they have enough resources to get a basic ship going.

 

I think this would improve immersion, if you want to build a huge capital ship you have to acquire resources and have enough cargo space to haul those resources - which makes you vulnerable to attack- so you need to either harden your hauler or have combat capable escorts.

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This could improve immersion, true. But it would drastically change how Avorion is played. For one thing, most ships would have to be designed with some cargo space. (Currently, many ship designs have none.) More significantly, players would have to be a lot more careful about their ship being destroyed because of the harsh consequences.

 

Further, hauling around all our resources in a way that they could easily be wiped out by, say, crashing into an asteroid or a game bug could really upset some players and turn them off the game.

 

I think the only way I could get behind such a change is if it was made optional, such as a checkbox on galaxy creation or something.

 

Also, I feel that the game would either have to have some place for players to safely store their excess minerals (like a warehouse or storage station or a bank vault or something player-made), or additional ship insurance was made available to also (partially) cover the minerals in a ship loss.

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When i built my first ship i put cargo bays on it for mining. i just assumed thats how it worked. but no.

 

It would be awesome if minerals must go into cargoholds. But then we need a safe place to put it.

in the beginning there could be refinery stations or banks.

 

Later on we could maybe build our own refinerys. I would go one step further and say we mine ore. that needs to get refined into minerals.

Then it would give the players some meaning of creating a home system.

 

Me and my friend have somewhat a home system. where we have all the ships and some stations and mines.

But we cant maintain the stations now. it would be awesome if in the future we could build haulers on autopilot with supply lines.

 

I have a bazillion suggestions, but this is resources in cargo thread. thank you devs for a fun game.

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