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System Longevity/Size


Eurgiga

Suggestion

Systems feel a little small at the moment. I know this is alpha, but sometime down the line I'd like to see systems get more expansive and include more than a dusting of gravel and some stations.

 

It takes about twenty minutes to mine out a sector with a small mining fleet, after that the vast majority of sectors are simply dead, with nothing of interest. For a singleplayer game this isn't bad, but on multiplayer it requires the usual gamut of 'fixes' (such as respawning resources).

 

I hope to see systems become much larger in the future and include truly massive asteroids, mineable and not, such that exhausting a system of resources completely would require days, not minutes. As-is, the small size of systems is one of the only turn-offs about the game for me.

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