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types of captain(for ai)


cy414

Suggestion

as much as i would like to know a lot more about plans for developing the ai, i also have a suggestion about captains.

 

could different types of "CO" be implemented with different styles of flying?

eg's;

strike ship captain: would keep the main engines at full power making lots of course changes to dodge fire and joust with targets

wing commander: would rely on fighters, keeping the mothership/carrier clear of most enemies.

strike group commander: will organise other ships into formation to focus fire

auxilliary ship commander: will escort friendly ships and support them(im guessing shield and power boost beams will be added along with the hull healing beams.

battleship commander: focusses on winning by maximising firepower/dpm

 

there are likely a whole lot of other 'personalities' that could be created, but these are the ones i could think of at the moment.

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If you're going to suggest adding all those different kinds of captains, with different types of strategies, why not include a few cheaper non-combat and/or amateur varieties? That is, why not have types of captain that are cheaper than the typical $7500 hourly salary because either they've only ever commanded non-combat vessels and that's all they've been trained in (so any armed turrets on the ship won't be used) or they are fresh out of the academy (or whatever) and have little to no experience (so they are terrible at combat and so armed turrets miss frequently and systems fluctuate between bad and good performance - at least until they level up)?

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those sound good too.

just couldnt think of other ones when posting earlier.

 

and you are right about the civilian COs too!

--light miner comander: prefers smaller rocks, runs away from enemies

--heavy miner commander: flies right to the biggest rock it can see and parks beside it

--miner, retired military: knows how to use armed turrets(+2 armed turrets)

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