...Cargo Bays' date=' Crew Quarters, Hangars, Computer Cores, and Solar Panels do not scale at all based on material except for HP. I did not test IFGs to see if area scales based on material yet.[/quote']
That does not give players much incentive to seek out higher-tier materials, except for finding better material for armor and a few special cases like power Generators, and Shield Generators.
What I find even worse, though, is how Cargo Bays are calculated. Most block types scale linearly with size. But Cargo Bays seem to be calculated by some bizarre logarithmic formula. As mentioned in the Figuring out block stats topic:
...Currently, Cargo container capacity doesn't seem to follow any expected equation that I can think of. I expected it to just use an adjusted volume, with each side being some amount shorter, simulating walls. However, Tests show that it is not that simple. 1x1x1 gives .4375 (estimated from 64 blocks averaged) while a 10x10x10 holds 3000.8
To put this in perspective: A 10x10x10 Cargo Bay is 1000 cubic meters. If the player created cargo in the form of 1000 individual 1x1x1 blocks (also 1000 cubic meters), they would only end up with 437.5 cargo space. But by building it as a single 10x10x10 Cargo Bay, instead, a player would increase their cargo capacity by a whopping 685%!
This gives players enormous incentive to create their cargo space as a single large block instead of a multitude of smaller blocks. But all that does is encourage players to make their ships (or at least their cargo bays) look simple and boring.
See MrVorgra's awesome "Universal Container Freighter" in the Vorgra's Ships topic for an excellent example of how realistic and cool-looking a freighter can be with lots of small 'cargo container'-style Cargo Bays. Redesigning that ship with a single, huge Cargo Bay would probably increase it's cargo capacity by a factor of 6 or so, but that would look pretty simple and ugly in comparison.
Also, this is unrealistic - absurd even. Logically, cargo space should increase linearly, not logarithmically, as it is purely a function of volume.
Suggestion
Thundercraft
It is disappointing that many types of blocks do not benefit from higher-tier materials, other than by a slight increase in HP:
This is confirmed by the More block/size infos! discussion on Reddit:
Link to comment
Share on other sites
10 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now