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Some new ideas


TheWitherSheep

Suggestion

First things first: I want to say that these ideas are not completely my own, I just want to sum these up for my idea.

 

I have just been playing infinite resources mode and I saw that we still got these epic long building times. I mean it's creative mode! We all know that from different games (mostly Minecraft :D) and there is nothing like waiting 121 hours for a volume max. scale max. ship!

Actually, it would be cool if you could build any ships in no-time in creative mode)

That's what I just wanted to write. But again to the point koonshi always mentions: It would be a bit "unbalanced".

He's right with that because if people on servers are really that mean to spam in ridiculous amounts of small-block-ships it would really lag a LOT.

So I just want to suggest that in "creative mode" the building times get decreased and they are the same for every material. That means that you build a giant iron ship in 10 or I think maybe up to 30 minutes and an avorion ship takes exactly the same amount of time.

Another thing: I know you want realistic building times but do we really need to wait 58 minutes for a scale 3 single block of avorion to build our avorion ship? That's a bit too much. Maybe decrease that a bit.

 

I know, I'm writing very much now but it's not over yet.

I've read some posts and got an own idea to increase the hyperspace range. (The part where I sum up some other ideas, sorry for that if you don't like that)

You first need to get to an avorion sector and if you are lucky you may find some kind of gems or something else. Maybe give it a strange name :)

Next, there may be new station types around (I actually hate when the old galaxies are not compatible to the new ones but ther is now way around) which are all crafting stations and only once per faction-area.

So as an example:

Hyperspace Gems -> Gem Refinery -> Hyperspace Shards -> Shard Destroyer (I'm not english so these names may sound a bit bad) -> Hyperspace Dust

Hyperspace Dust + Processor (the trading-item, no new item) -> Crafting Post -> Modified Processor

Now for this part I actually have no idea how to do that. Maybe you need to make these processors to modified computer components and these to engine components (haha a bit of Space Engineers :) ) then when you got these they work the same as you would build an iron engine: You go to the shipyard and select "Hyperspace Engine".

This will cost you a HUGE amount of money, maybe ~500.000$ and the same amount of engine components as for any other block but you actually need to use ~100

components to get 3-5 (whatever you like most) sectors higher jump range. And now, you look at your Hyperspace cooldown and you see it is 30 seconds longer.

And for all the crafting stuff, I suggest that every process is costing at least 8.000$.

Well that's the complicated suggestion.

EDIT: ~500.000$ for the 3-sectors-engine.

 

And last for more realism I'd suggest (should be very simple) that every cargo and crew member has a weight. So if you are travelling around (not really possible ingame)

with a 1t spaceship and 100 crew members, your ship won't stay at 1t, it'll go up 8t. So every crew member is 80kg.

 

That's all for now, hope you find some inspiration here.

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  • Boxelware Team

Thanks for the ideas, I can see you put quite some thought into it.

 

So, here we go:

I have just been playing infinite resources mode and I saw that we still got these epic long building times. I mean it's creative mode! We all know that from different games (mostly Minecraft :D) and there is nothing like waiting 121 hours for a volume max. scale max. ship!

Shorter or next to no building times in creative mode sounds reasonable. To be honest, there's no reason for that, I simply didn't think of reducing building times in creative mode.

For the generally shorter building times of ships: I have some ideas on that, so you can expect that to change in the future.

 

I've read some posts and got an own idea to increase the hyperspace range. (The part where I sum up some other ideas, sorry for that if you don't like that)

You first need to get to an avorion sector and if you are lucky you may find some kind of gems or something else. Maybe give it a strange name :)

Next, there may be new station types around (I actually hate when the old galaxies are not compatible to the new ones but ther is now way around) which are all crafting stations and only once per faction-area.

So as an example:

Hyperspace Gems -> Gem Refinery -> Hyperspace Shards -> Shard Destroyer (I'm not english so these names may sound a bit bad) -> Hyperspace Dust

Hyperspace Dust + Processor (the trading-item, no new item) -> Crafting Post -> Modified Processor

Now for this part I actually have no idea how to do that. Maybe you need to make these processors to modified computer components and these to engine components (haha a bit of Space Engineers :) ) then when you got these they work the same as you would build an iron engine: You go to the shipyard and select "Hyperspace Engine".

This will cost you a HUGE amount of money, maybe ~500.000$ and the same amount of engine components as for any other block but you actually need to use ~100

components to get 3-5 (whatever you like most) sectors higher jump range. And now, you look at your Hyperspace cooldown and you see it is 30 seconds longer.

And for all the crafting stuff, I suggest that every process is costing at least 8.000$.

Well that's the complicated suggestion.

EDIT: ~500.000$ for the 3-sectors-engine.

I think that might be a little complicated. Especially if you have to go to an Avorion sector and get over 500.000$ first. Increasing the hyperspace range shouldn't be that special.

For other things, like some kind of legendary weapons, quests, artifacts etc. that could be an option indeed. Or for increasing some stats of your ships over the maximum. But the game is not yet at a point where this can be done.

 

And last for more realism I'd suggest (should be very simple) that every cargo and crew member as a weight. So if you are travelling around (not really possible ingame)

with a 1t spaceship and 100 crew members, your ship won't stay at 1t, it'll go up 8t. So every crew member is 80kg.

Sounds good, I'll see what I can do about that.

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Well thanks first for your interest.

For me did increasing hyperspace range sound more like that but I think you are right with that. But at least if you ever planned to (another guy's modified idea) make some strange sector "outside" of the galaxy, that would be okay (in my opinion).

I thought of leaving some space from the edge of the galaxy and then there is another sector-ring. And there you can find these legendary weapons by mining some

wreckages.

You may even make the sectors not infinitely big by putting some "solid neblua" around it where you quickly lose hull if you are staying there for a longer period of time.

This brings me to another point:

Not using hyperspace to travel from sector to sector. So maybe every sector is 150km x 150km x (I don't know?). So when you select a

neighbor-sector (hyperspace-select) you actually see how many km distanced it is. That may be useful in PVP battles, where you have a 2x as fast ship as the others

but yours is extremely weak. You fly to another sector (which would be possible) and your cooldown is still extremely long, so there is no option: you fly to another sector

without hyperspace. Then the others jump there as you break 2km before you reach the sector (Ha! I tricked you guys!).

Actually as I realised that this part is completely pointless I think it is okay for realism  ;)

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  • Boxelware Team
Not using hyperspace to travel from sector to sector. So maybe every sector is 150km x 150km x (I don't know?). So when you select a

neighbor-sector (hyperspace-select) you actually see how many km distanced it is. That may be useful in PVP battles, where you have a 2x as fast ship as the others

but yours is extremely weak.

I spent some time in the past thinking about this. The main issue is, that I want sectors to be nearly infinite. Just think of the distances between them: There are 1000x1000 sectors in the galaxy. Measured in lightyears, the distances between those sector middles would be around 120 lightyears (if you assume the galaxy in Avorion is as big as the milky way, which is, by far, not the biggest galaxy in the universe). 120 lightyears is 1.13526341 × 1015 kilometers, that is 1135263410000000 kilometers.

While Avorion is not meant to be a hard-sci-fi game, approximating this unbelievable distance with 150 or even 10000 kilometers would still hardly be comprehensive in my opinion.

And I don't think most players would like flying these huge amounts of distances, they'd rather stick to their hyperspace engine ;)

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Okay, to be honest: As I first read your reply, I didn't understand any word  ;) but I think you could be right with that. Even if you make those big sectors,

it would be still good for realism. Maybe there are some crazy guys out there who like the idea of waiting hours in front of their TV waiting for their ship to reach the next

sector? Maybe there are some pirates between the sectors?

Just thought of the Hyperspace engine increasing only your speed. You'd be extremely fast but there wouldn't be a way around of waiting at least 10 seconds to

pass the edge of the sector. Got again the idea of my hyperspace engine, (as you said, not that expensive) where you do not increase your hyperspace range, you

increase your hyperspace time. So small ships got their limitations because of their size to not fly far, but they can fly more because they don't have to wait that long for their engines to recharge. Big ships have to wait longer for the full recharge of their hyperspace engines but they may fly bigger distances. This may even eliminate the problem of always waiting for the hyperspace engine to recharge as you won't be able to fly far when your engine isn't charged that much. I sometimes had the problem with some bigger ships: flying to a sector that is just one sector above the hyperspace range. So I had to wait for my engines to fully recharge to fly just one sector. Here you don't need to wait but you can't fly farther than there.

 

As I forgot the other thing I wanted to suggest, I just want to make an addition to the outer ring: I totally forgot to say how to get there. I mean it's a solid nebula so you can't get there normally. I thought of a transwarp-like-engine that has like the hyperspace engine at this time, a cooldown, which is high, of course. I thought of generating a temporal wormhole. Also, for more realism, you may add to all wormholes, that you get sucked into them.

 

So sorry for the information about the outer ring I forgot to tell. We'll see if there is more in my mind later.

For now, just waiting for someone to answer. Thanks in advance!

 

EDIT: I know what I wanted to say: You can use your hs-engine to actually get to any point of a sector. So you may not like the idea of waiting 200km flight, you choose to use your hyperspace engine for the half way. And for more realism, (I like your idea of creating a realistic space game, you are the first, I think ;) )

you may implement that you should not use your hs-engine in front of a station or you might get huge damage to your ship and the station.

Something else: When you crash into a space station, you don't get damaged, which is okay, when it only hits hull, but if your engines hit that, they should be damaged. And I wanted to suggest when you crash into a station that you start to brake or even get punched backwards. Now you just fly until you brake torwards the station which is everything else but realistic.

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  • Boxelware Team
Got again the idea of my hyperspace engine, (as you said, not that expensive) where you do not increase your hyperspace range, you

increase your hyperspace time. So small ships got their limitations because of their size to not fly far, but they can fly more because they don't have to wait that long for their engines to recharge. Big ships have to wait longer for the full recharge of their hyperspace engines but they may fly bigger distances. This may even eliminate the problem of always waiting for the hyperspace engine to recharge as you won't be able to fly far when your engine isn't charged that much. I sometimes had the problem with some bigger ships: flying to a sector that is just one sector above the hyperspace range. So I had to wait for my engines to fully recharge to fly just one sector. Here you don't need to wait but you can't fly farther than there.

That's similar to what I had in mind as well. The recharge delay is determined by the ship's mass, the calculation time of the jump or the range will be influencable by the player in the future.

 

For this outer ring idea of yours: I will have to see in what directions the game develops, and how it might fit into the gameplay before I can consider implementing other regions than the normal galaxy. But this should not stop you from bringing up ideas :)

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Okay, I wasn't thinking of anything good but I highly suggest you to make an option do decrease or increase or completely turn off the thruster flames.

If you build very big ships, like me, I just built a "station", your game crashes when you zoom in. Even with smaller ships it lags a bit if you zoom in and turn.

As a small Star Trek fan I built an Enterprise and I added thrusters to the ship because it turned a waaay too slow. When I turned it was unplayable without

zooming comletely out. And as I said, your game can even crash.

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Okay, I'm just giving all information that you may need...

 

Win7 Home Professional 64 Bit

Nvidia GTX 650

AMD FX-6300 Six-Core Processor

Award Modular BIOS v6.00PG

DirectX 11

RAM 8GB

 

Pastebin takes long...

I think pastebin crashed for me  :o

Here it is (not the full one, only the one in the galaxy where it crashed):

http://pastebin.com/TLjTxfKM

Expires in 1 day

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