cy414 Posted February 16, 2017 Share Posted February 16, 2017 would there be any possibility of modding how shields work so that their chance to block drops with %? also, the ability to have shield hp reduce due to surface area would be nice Link to comment Share on other sites More sharing options...
Acid Posted February 16, 2017 Share Posted February 16, 2017 I agree with this, it would be great to see damage reduction based on the strength of the shield. "Realistically" I think that makes more sense than a weak shield still blocking everything. The surface area penalty is a great idea too, right now I think shields need a bit of nerfing. Link to comment Share on other sites More sharing options...
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