Enzo Matrix Posted February 26, 2017 Share Posted February 26, 2017 Behold.. the great Xsotan battle.. Pirate version.. I increased scaling and tripled the enemy turrets. Normally I have fought up to 150k hp pirates and up to 400k hp aliens in tech 35 area. Figured heck why not do the pirate spawn trigger and try a 40 / 50 / 8 out of a 100/100/25 difficulty/ Before I did a 40 / 75 / 10 facing 400k hp pirates before I modded. Well.. this time was slightly different. Lets just say.. I faced death itself... the whole sector faced death... my enemies became my allies and they died with honour! Xsotan's and other pirates tried to stop this mutation.. but they were all no match. It was a Bloodbath lmao!! My reaction... WHAT THE .. falls off chair And.. it just got intense lol For once I actually need their help! MOAR HELP! My computer is about to explode lmao Total Chaos! Attempting to take our their command ship lol The battle lasted over an hour.. the sector survived.. but they lost... alot. This would be insane in multiplayer haha The actual spawned enemies are decent fight.. but I better gear up before I breach that core! yikes! haha Also note my ship is a huge 9 upgrade slot ship.. these guys are HUGE! LOL Link to comment Share on other sites More sharing options...
DivineEvil Posted February 26, 2017 Share Posted February 26, 2017 Link to comment Share on other sites More sharing options...
Enzo Matrix Posted February 26, 2017 Author Share Posted February 26, 2017 LOL ^_^ Link to comment Share on other sites More sharing options...
cy414 Posted February 26, 2017 Share Posted February 26, 2017 can you explain how this was done? i looked in the scripts for stuff about the xsotan, but finding it in alienattack.lua i didnt understand it well enough to be comfortable changing it. Link to comment Share on other sites More sharing options...
Enzo Matrix Posted February 26, 2017 Author Share Posted February 26, 2017 Xsotan is in Data > Script > Lib > Story > Xsotan.lua :) Enjoy! function Xsotan.createShip(position, volumeFactor) position = position or Matrix() local volume = Balancing_GetSectorShipVolume(Sector():getCoordinates()) volume = volume * (volumeFactor or 1) volume = volume * 1.25 Thats my current setting, they are 0.5 default, you can also increase turret amount, drop chances etc. I also did other changes .. theres lots in there take a look around :) Link to comment Share on other sites More sharing options...
Enzo Matrix Posted February 27, 2017 Author Share Posted February 27, 2017 That alien attack.lua is amazing! I will post a screenshot when the event happens but its going to be hilarious! Link to comment Share on other sites More sharing options...
cy414 Posted February 27, 2017 Share Posted February 27, 2017 so, i changed--- -- Xsotan have random turrets TurretGenerator.initialize(random():createSeed()) local turret = TurretGenerator.generateArmed(x, y) local numTurrets = math.max(1, Balancing_GetEnemySectorTurrets(x, y) / 2) to -- Xsotan have random turrets TurretGenerator.initialize(random():createSeed()) local turret = TurretGenerator.generateArmed(x, y) local numTurrets = math.max(1, Balancing_GetEnemySectorTurrets(x, y) * 2) am i right in thinking this will give the xsotan more guns? Link to comment Share on other sites More sharing options...
DivineEvil Posted February 27, 2017 Share Posted February 27, 2017 so, i changed--- -- Xsotan have random turrets TurretGenerator.initialize(random():createSeed()) local turret = TurretGenerator.generateArmed(x, y) local numTurrets = math.max(1, Balancing_GetEnemySectorTurrets(x, y) / 2) to -- Xsotan have random turrets TurretGenerator.initialize(random():createSeed()) local turret = TurretGenerator.generateArmed(x, y) local numTurrets = math.max(1, Balancing_GetEnemySectorTurrets(x, y) * 2) am i right in thinking this will give the xsotan more guns? Yes. If I understand the code correctly, math.max selects the greater value from a set of values. Your change seem to multiply the turret number by 4. Link to comment Share on other sites More sharing options...
Enzo Matrix Posted February 27, 2017 Author Share Posted February 27, 2017 Mine is. Not sure if I made it so itsa triple the amount. But seems to be around that? -- Xsotan have random turrets TurretGenerator.initialize(random():createSeed()) local turret = TurretGenerator.generateArmed(x, y) local numTurrets = math.max(3, Balancing_GetEnemySectorTurrets(x, y) / 1) Link to comment Share on other sites More sharing options...
DivineEvil Posted February 27, 2017 Share Posted February 27, 2017 Mine is. Not sure if I made it so itsa triple the amount. But seems to be around that? -- Xsotan have random turrets TurretGenerator.initialize(random():createSeed()) local turret = TurretGenerator.generateArmed(x, y) local numTurrets = math.max(3, Balancing_GetEnemySectorTurrets(x, y) / 1) Pretty much. At this point, you can just remove the entire formula and write "local numTurrets = 3" for the same effect, if I understand the math properly. Link to comment Share on other sites More sharing options...
cy414 Posted March 1, 2017 Share Posted March 1, 2017 my guess is that the "Balancing_GetEnemySectorTurrets(x, y)" thing is significant to the functioning. like, its referencing some number(or range of) saying how many guns a ship in that sector would have by default. as a side note, i just had a fleet of 6 xsotan gank my starting sector :o Link to comment Share on other sites More sharing options...
Enzo Matrix Posted March 7, 2017 Author Share Posted March 7, 2017 Insanity.. got a battleship fleet and this guy was totally wrecking me! I had a slight panic lol Edit: O.K... HOLY SNAP! DAT FIREPOWER lmao I was lucky enough to get one of its weapons.. he had 15k power weapons tho! I wish I knew what it was! I got the 5k one lol Still what an insane drop! Link to comment Share on other sites More sharing options...
Enzo Matrix Posted March 10, 2017 Author Share Posted March 10, 2017 Thanks to the mod section my new tough spawns now activate. class 4 out of 6 will now spawn, This is a class 4 and 2 million shields got melted I had to back off. Was very intense lol Oh.. looks like I need to fix up that message haha Link to comment Share on other sites More sharing options...
Enzo Matrix Posted March 13, 2017 Author Share Posted March 13, 2017 Well... for the first time guys.. I had real defeat feeling lol. Just after I finished with an xsotan spawn and shooting wreckages. The worst of the worst decided to finally pop up for the very first time! I panicked, went to military faction with all the good stations hoping for lots of help. What happen was truly horrifying and left the sector in ruin, I was barely any help.. 2 million shield was gone in under 60 seconds, I tried to take on one at a time but it got even worse.. they were everywhere. I had no control over this situation! Take a look at this unreal event lol I also have graphics at lowest settings possible due to poor pc specs My ship has 2m shield, 200k hull lol, 9 upgrade slot size. Was no match for this. -Class 6 spawn! - There is 20 of them. All extreme hard - yes nearly 2m hp - opened fire and I got instantly overwhelmed! - Stronger firepower - I actually just about died here! - Heavily damaged, barely dented them. - Serious firepower xsotan You thought it would be over? No.. now I really felt defeated! - Class 3 spawn, also hardest spawn level in vanilla the to strong for your scanner type but modified here to my specs - I lost count lol - Add in another 5 ships! - Fighter loaded to the teeth! The part I felt real defeat.. they won, even after killing them all after what felt like 2 hours.. the sector was in ruin 20 million hp stations, gone! So there you have my difficulty.. I take it to the extreme insane mode lol Link to comment Share on other sites More sharing options...
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