I don't understand why the trade interface isn't just part of the standard UI.
It would be like needing a module equipped to see the grid in the build menu, with the exotic version letting you copy-paste entire groups of blocks, and the legendary allowing already placed blocks to be rescaled. All conveniences, not needed, but pointless to arbitrarily restrict because they're really damn useful quality of life improvements.
Things like the cargo space boosters, or docking range extenders (cargo teleporters, anyone?) make perfect sense as far as the module system is concerned.
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Weylin
I don't understand why the trade interface isn't just part of the standard UI.
It would be like needing a module equipped to see the grid in the build menu, with the exotic version letting you copy-paste entire groups of blocks, and the legendary allowing already placed blocks to be rescaled. All conveniences, not needed, but pointless to arbitrarily restrict because they're really damn useful quality of life improvements.
Things like the cargo space boosters, or docking range extenders (cargo teleporters, anyone?) make perfect sense as far as the module system is concerned.
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