Prophet Of Merci Posted February 27, 2017 Share Posted February 27, 2017 Trying to make a zone for a specific faction that has stations we make for it. In other words, theres a safe zone in a pvp area we created so players can use it to restock and resupply/repair and replace etc. But we have trouble figuring out how to assign a station to a specific faction since making one in dev mode assigns it to a random faction. If anyone has the information they can provide that allows us to give stations to a SPECIFIED faction in Avorion, please do tell. And yes, i have seen mods that allow you to create your own factions, but modding is out of the question until the next update coming soon. Link to comment Share on other sites More sharing options...
LogicSocket Posted February 27, 2017 Share Posted February 27, 2017 local Spemin = {} function Spemin.getFaction() local name = "The Spemin"%_T local galaxy = Galaxy() local faction = galaxy:findFaction(name) if faction == nil then faction = galaxy:createFaction(name, 0, 0) faction.initialRelations = 100000 faction.initialRelationsToPlayer = 100000 faction.staticRelationsToPlayers = true for trait, value in pairs(faction:getTraits()) do faction:setTrait(trait, 0) -- completely neutral / unknown end end return faction end function onCreateTradingPostButtonPressed() if onClient() then invokeServerFunction("onCreateTradingPostButtonPressed") return end local generator = SectorGenerator(Sector():getCoordinates()) local faction = Spemin.getFaction() local station = generator:createStation(faction, "data/scripts/entity/merchants/tradingpost.lua") station.position = Matrix() Placer.resolveIntersections() end Link to comment Share on other sites More sharing options...
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