Please change faction dynamics such that players always have an enemy to fight besides the Xsotan aliens! Please make bandits a perpetual enemy of all factions. (Or, if that sounds too drastic, please at least give us the option to make this happen.)
I'm not sure about other players' game experience. But I've been seeing regular factions - particularly my (formerly)green ally faction - ally themselves with pirates. ??? And I'm not talking about a faction with "Pirates of" in their name. I'm talking about bandit-type pirates.
As a consequence, I'm stuck between a rock and a hard place. :( Bandit-type pirates respawn at roughly 10 minute intervals. And they all hate my guts (abhorrent). Aside from the Xsotan, they're the only faction that hates me. (Regular factions were all neutral or allies.)
I have the choice to either fight bandits, flee, or let them pound my ship mercilessly. If I fight them, though, I suffer a whopping 13,000+ relationship penalty - per ship destroyed - to any faction in the system. :o This very quickly turns all my allies in enemies. I no longer have a green ally. At this rate, I'll have the entire galaxy hating my guts! >:(
This behavior is particularly noticeable in the Creative Mode galaxy I created just to design ships. As my starting sector did not have any faction ships of a military nature, I relocated to one that did, on the assumption that they would engage the Xsotan and bandits, leaving me to design ships in peace... That was not the case, though. They only engage the Xsotan. :(
This must be due to how the 'enemy of my enemy' game mechanic works. My (formerly)green ally used to attack bandits. But bandits also attack Xsotan on sight. This must have gradually raised the relationship between bandits and other factions such that they all consider bandits as allies now! ::)
Some patches ago, koonschi drastically reduced the occurrence of wars and infighting between factions - to the point that faction infighting seems pretty rare now. This behavior makes me very concerned, now that we often only have Xsotan and bandits to fight. (That is, without picking fights with a faction or loosing too much rep due to this silly 'enemy of my enemy' thing.)
The only way I was able to design ships in peace was by finding a quiet sector with nothing in it. I then purchased a station-founding ship from a shipyard and created my own station in the sector. (This was not easy as a large patrol of bandits now seem to be in every sector with a shipyard. I had to run in at full speed, quickly dock and purchase a station-founding ship, and try to flee before they crippled my new ship.)
I had to create a station in an empty sector because the /Sethome mod requires a friendly station in the sector before it allows us to set it as our home sector. ::)
Since then, I've built a huge ship of my own with lots of guns to protect me while I build. Soon, a wave of Xsotan appeared. But I did not attack them. After telling my ship to stand down, I'm going to let the Xsotan fight anything that enters the sector - including bandits.
I just feel that it is pretty ridiculous that I had to go to this extreme to build ships in peace. That, and it feels funny to rely on Xsotan ships to protect me from bandits.
Edit:
I would have posted this in the Bugs section, but I have a nagging suspicion that I would be told that this is not a bug, but rather intended or a feature.
(Incidentally, when I told my friend about this and other Avorion game quirks tonight, he laughed and laughed. ;D He was never keen on trying Steam games, particularly something in a beta phase. And this conversation only reinforced his opinion.)
Suggestion
Thundercraft
Please change faction dynamics such that players always have an enemy to fight besides the Xsotan aliens! Please make bandits a perpetual enemy of all factions. (Or, if that sounds too drastic, please at least give us the option to make this happen.)
I'm not sure about other players' game experience. But I've been seeing regular factions - particularly my (formerly) green ally faction - ally themselves with pirates. ??? And I'm not talking about a faction with "Pirates of" in their name. I'm talking about bandit-type pirates.
As a consequence, I'm stuck between a rock and a hard place. :( Bandit-type pirates respawn at roughly 10 minute intervals. And they all hate my guts (abhorrent). Aside from the Xsotan, they're the only faction that hates me. (Regular factions were all neutral or allies.)
I have the choice to either fight bandits, flee, or let them pound my ship mercilessly. If I fight them, though, I suffer a whopping 13,000+ relationship penalty - per ship destroyed - to any faction in the system. :o This very quickly turns all my allies in enemies. I no longer have a green ally. At this rate, I'll have the entire galaxy hating my guts! >:(
This behavior is particularly noticeable in the Creative Mode galaxy I created just to design ships. As my starting sector did not have any faction ships of a military nature, I relocated to one that did, on the assumption that they would engage the Xsotan and bandits, leaving me to design ships in peace... That was not the case, though. They only engage the Xsotan. :(
This must be due to how the 'enemy of my enemy' game mechanic works. My (formerly) green ally used to attack bandits. But bandits also attack Xsotan on sight. This must have gradually raised the relationship between bandits and other factions such that they all consider bandits as allies now! ::)
Some patches ago, koonschi drastically reduced the occurrence of wars and infighting between factions - to the point that faction infighting seems pretty rare now. This behavior makes me very concerned, now that we often only have Xsotan and bandits to fight. (That is, without picking fights with a faction or loosing too much rep due to this silly 'enemy of my enemy' thing.)
The only way I was able to design ships in peace was by finding a quiet sector with nothing in it. I then purchased a station-founding ship from a shipyard and created my own station in the sector. (This was not easy as a large patrol of bandits now seem to be in every sector with a shipyard. I had to run in at full speed, quickly dock and purchase a station-founding ship, and try to flee before they crippled my new ship.)
I had to create a station in an empty sector because the /Sethome mod requires a friendly station in the sector before it allows us to set it as our home sector. ::)
Since then, I've built a huge ship of my own with lots of guns to protect me while I build. Soon, a wave of Xsotan appeared. But I did not attack them. After telling my ship to stand down, I'm going to let the Xsotan fight anything that enters the sector - including bandits.
I just feel that it is pretty ridiculous that I had to go to this extreme to build ships in peace. That, and it feels funny to rely on Xsotan ships to protect me from bandits.
Edit:
I would have posted this in the Bugs section, but I have a nagging suspicion that I would be told that this is not a bug, but rather intended or a feature.
(Incidentally, when I told my friend about this and other Avorion game quirks tonight, he laughed and laughed. ;D He was never keen on trying Steam games, particularly something in a beta phase. And this conversation only reinforced his opinion.)
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