I would really like to see block made weapons added but it has to be simple!
My suggestion is this:
1 new block is added called weapon block. When selected a drop down menu like this pops up.
This would let the player choose the type of weapon.
now you place the block like normal and it works like this
The width and height of the block will determine its energy efficiency and max aim angle.
IE: a block of 0.05 scale can only shoot at a 25° arc in front of it. While a block of 0.1 might be able to shoot at a 75° arc.
However the larger the block the slower the aiming speed. So a block of 0.5 might be able to shoot at an almost 360° angle and have excellent energy efficiency but it will take forever for it to turn and track its target. For missiles on the other hand the larger the slower they move.
The length of the block will determine its optimal range and accuracy.
In case of missiles their lock on maneuverability.
Once placed in the build mode a new UI option becomes available. In this option you can adjust its fire rate and damage. The higher the DPS the more power draw.
That's it its that simple.
Of course each weapon type would calculated range and DPS according to its own type and I believe the player should have to buy or find the different types as they play starting only with the chain gun.
(sorry din't see your post koonschi on no weapon blocks before I made this post tho I still like this idea :P )
Suggestion
LordMaddog
I would really like to see block made weapons added but it has to be simple!
My suggestion is this:
1 new block is added called weapon block. When selected a drop down menu like this pops up.
This would let the player choose the type of weapon.
now you place the block like normal and it works like this
The width and height of the block will determine its energy efficiency and max aim angle.
IE: a block of 0.05 scale can only shoot at a 25° arc in front of it. While a block of 0.1 might be able to shoot at a 75° arc.
However the larger the block the slower the aiming speed. So a block of 0.5 might be able to shoot at an almost 360° angle and have excellent energy efficiency but it will take forever for it to turn and track its target. For missiles on the other hand the larger the slower they move.
The length of the block will determine its optimal range and accuracy.
In case of missiles their lock on maneuverability.
Once placed in the build mode a new UI option becomes available. In this option you can adjust its fire rate and damage. The higher the DPS the more power draw.
That's it its that simple.
Of course each weapon type would calculated range and DPS according to its own type and I believe the player should have to buy or find the different types as they play starting only with the chain gun.
(sorry din't see your post koonschi on no weapon blocks before I made this post tho I still like this idea :P )
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