So I've been watching this thread for a while now and I'm starting to feel that a statement from my side on this whole thing would be beneficial.
Right now, I do not have plans to make fully customizable weapons, in terms of stats.
There are very simple reasons for this, and it's not because of doability or performance:
1. It would make the entire current looting system obsolete. This loot system is a very important aspect of Avorion that makes it fun, you can always find a better weapon.
2. It would be hell to balance, we're already running into issues where players say the game is too easy because the AI ships can't beat them, even on the highest difficulty. Players build their own ships, meaning that the difficulty is basically set by yourself and your ship. But that's a completely different point and I won't get into this any more here now.
So when I say I don't want you to be able to completely, freely choose your weapons stats, I'm not doing this because I want to annoy you, but because I think that it leaves more balancing control in my hands and it will be healthier for the game in the long term.
That being said, there are plans to make weapons (and fighters) more customizable. I'm planning:
- Custom models for weapons (and fighters on that matter)
- Custom models for turrets
- Better scaling for turret sizes (the current turrets-not-scaling-issue is actually a bug, but I want to address it at the right time so I don't have to change it twice)
- Turret templates so you can copy turrets you've built or looted
I hope this clears some things up.
Ok I fully understand that but can we at least have some thing like this
1 Make all turrets need power and make engines have there own limited after burner pool(not reliant on battery).
2 Make all turrets scale able increasing or decreasing there DPS and power draw.
3 Make all turrets independent targeting once they are past a certain scale
4 Make turning and aiming speed relative to turret size; the larger they are the slower they are. Thus making them effective against larger slower targets and quite ineffective against fast agile ones.
There should also be no arbitrary limit placed on them other than the need of gunners and energy. If this was done it would also be nice to see the plus more turrets module completely removed from the game along with the plus energy generated modules or they will be all the player will ever use.Maybe replace them with Accuracy/ range modifiers and energy efficiency.
This will make balancing easier in the long run as well as making all ship sizes more viable and the game funner as a whole because while we would still enjoy new loot as you say; we would also still have some say in the matter. If you dint know the hate for the RNG god is real and this would help elevate some of it giving the best of both worlds.
Suggestion
LordMaddog
Ok I fully understand that but can we at least have some thing like this
1 Make all turrets need power and make engines have there own limited after burner pool(not reliant on battery).
2 Make all turrets scale able increasing or decreasing there DPS and power draw.
3 Make all turrets independent targeting once they are past a certain scale
4 Make turning and aiming speed relative to turret size; the larger they are the slower they are. Thus making them effective against larger slower targets and quite ineffective against fast agile ones.
There should also be no arbitrary limit placed on them other than the need of gunners and energy. If this was done it would also be nice to see the plus more turrets module completely removed from the game along with the plus energy generated modules or they will be all the player will ever use.Maybe replace them with Accuracy/ range modifiers and energy efficiency.
This will make balancing easier in the long run as well as making all ship sizes more viable and the game funner as a whole because while we would still enjoy new loot as you say; we would also still have some say in the matter. If you dint know the hate for the RNG god is real and this would help elevate some of it giving the best of both worlds.
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