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[Suggestion] Quick Swappable System Upgrade "loadouts"


Nic_s

Suggestion

Currently I'm having to swap system upgrades in and out the whole time to switch from a purely offensive (Turret Upgrades) "layout" to , for example, a "loadout" that increase jump range, scanner range, or even a trading loadout.

 

1. Can we get the means to create predefined "loadout" with the system upgrades that we have in our inventory? That way we can open up the Upgrade screen and just click on a loadout and it will clear/place back in your inventory any system upgrades you have in the ship currently and automatically try and load in new ones.

 

2. System Upgrades that are part of a loadout should also be marked as such in your inventory and at any station you dock so you don't accidentally sell these unless you are sure.

 

3. If you sell an item that is part of a loadout, it should also be removed from that loadout.

 

4. The amount of upgrades in a single loadout is only as much as your current ship can take. If the ship can only hold 2 upgrades, then a loadout can only take 2 upgrades. If you have a loadout with 5  upgrades, but you make your ship smaller and you only have space for 4 upgrades, the loadout should only load the first 4 upgrades that the ship can hold and ignore the last one.

 

5. Loadouts could be tied to a ship, but not sure if that is really important. Why? Even if you try and load a loadout with 5 upgrades in a ship that can only hold 2, only the first 2 upgrades will get loaded. But, it might be better to organize per ship.

 

6. If loadouts are tied to a ship only, the amount of loadouts you can have can be tied to the computer core block The more computer core you add, the more loadouts you can have. That will add more use for the Computer Core block late game and add a little more options/depth to ship building.

 

 

I wanted to Mod this, but ran into an issue where the System Upgrades you have in your inventory don't have a unique identifier that would make it possible to create loadouts and store that info for later use.

 

Here's hoping the devs have time.  ;)

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You can go one step further with this, allow the creation of Panels (Tabs). Loadout 1 = Panel one, etc. This means that a module cannot be in two places at once. And you have the ability to place and protect your favorite/best modules.

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