Be invincible: stack any 4 shield modules with 25% regain shield when shields fall and boom you CAN't die.
Instant hyperdrive cool down: stack any 4 -25% CD hyperdrive and boom instant CD.
Jump half of the galaxy map in one jump: just stack hyperdrive modules. I have made 107 sector jumps none stop before.
Infinite scanner range:
Infinite mass scanner range:
And the list goes on and on.
If my suggestion for turrets was implanted
1 Make all turrets need power and make engines have there own limited after burner pool(not reliant on battery).
2 Make all turrets scale able increasing or decreasing there DPS and power draw.
3 Make all turrets independent targeting once they are past a certain scale
4 Make turning and aiming speed relative to turret size; the larger they are the slower they are. Thus making them effective against larger slower targets and quite ineffective against fast agile ones.
There should also be no arbitrary limit placed on them other than the need of gunners and energy. If this was done it would also be nice to see the plus more turrets module completely removed from the game along with the plus energy generated modules or they will be all the player will ever use.Maybe replace them with Accuracy/ range modifiers and energy efficiency.
This will make balancing easier in the long run as well as making all ship sizes more viable and the game funner as a whole because while we would still enjoy new loot as you say; we would also still have some say in the matter. If you dint know the hate for the RNG god is real and this would help elevate some of it giving the best of both worlds.
This would work quite well to kill the Bigger is better meta and fix a lot of the over powered problems.
It also means scout ships with low mass would be usefull to jump from sector to sector looking for viable trade roots then the player would switch back to His/hers Behemoth and jump.
Suggestion
LordMaddog
As it stands right now you can.
Be invincible: stack any 4 shield modules with 25% regain shield when shields fall and boom you CAN't die.
Instant hyperdrive cool down: stack any 4 -25% CD hyperdrive and boom instant CD.
Jump half of the galaxy map in one jump: just stack hyperdrive modules. I have made 107 sector jumps none stop before.
Infinite scanner range:
Infinite mass scanner range:
And the list goes on and on.
If my suggestion for turrets was implanted
1 Make all turrets need power and make engines have there own limited after burner pool(not reliant on battery).
2 Make all turrets scale able increasing or decreasing there DPS and power draw.
3 Make all turrets independent targeting once they are past a certain scale
4 Make turning and aiming speed relative to turret size; the larger they are the slower they are. Thus making them effective against larger slower targets and quite ineffective against fast agile ones.
There should also be no arbitrary limit placed on them other than the need of gunners and energy. If this was done it would also be nice to see the plus more turrets module completely removed from the game along with the plus energy generated modules or they will be all the player will ever use.Maybe replace them with Accuracy/ range modifiers and energy efficiency.
This will make balancing easier in the long run as well as making all ship sizes more viable and the game funner as a whole because while we would still enjoy new loot as you say; we would also still have some say in the matter. If you dint know the hate for the RNG god is real and this would help elevate some of it giving the best of both worlds.
This would work quite well to kill the Bigger is better meta and fix a lot of the over powered problems.
It also means scout ships with low mass would be usefull to jump from sector to sector looking for viable trade roots then the player would switch back to His/hers Behemoth and jump.
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