this is on the assumption that much larger guns, possibly even player designed guns are eventually going to be ingame. and maybe maybe this is done some-way already and i missed it.
would it be possible to hard link certain gun attributes?
so that for example
if a player designs/crafts a laser/tesla, its damage is always some % of the power it uses?
or
if the player descigns/crafts a cannon that fires a massive shell, its velocity will go down proportionally as a fixed system?
or
if the player designs a super high rof chain-gun its spread will always increase?
(im not writing all the factors that could sensibly be used, since that would be a messy text wall (per weapon type).)
since this would provide a unified, or at least consistent system/foundation on which guns where made that isnt just building an i win button. but is providing a way that players can choose how they engage
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cy414
this is on the assumption that much larger guns, possibly even player designed guns are eventually going to be ingame. and maybe maybe this is done some-way already and i missed it.
would it be possible to hard link certain gun attributes?
so that for example
if a player designs/crafts a laser/tesla, its damage is always some % of the power it uses?
or
if the player descigns/crafts a cannon that fires a massive shell, its velocity will go down proportionally as a fixed system?
or
if the player designs a super high rof chain-gun its spread will always increase?
(im not writing all the factors that could sensibly be used, since that would be a messy text wall (per weapon type).)
since this would provide a unified, or at least consistent system/foundation on which guns where made that isnt just building an i win button. but is providing a way that players can choose how they engage
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