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linking certain gun attributes to allow scaling of weapons


cy414

Suggestion

this is on the assumption that much larger guns, possibly even player designed guns are eventually going to be ingame. and maybe maybe this is done some-way already and i missed it.

 

would it be possible to hard link certain gun attributes?

so that for example

if a player designs/crafts a laser/tesla, its damage is always some % of the power it uses?

or

if the player descigns/crafts a cannon that fires a massive shell, its velocity will go down proportionally as a fixed system?

or

if the player designs a super high rof chain-gun its spread will always increase?

 

(im not writing all the factors that could sensibly be used, since that would be a messy text wall (per weapon type).)

since this would provide a unified, or at least consistent system/foundation on which guns where made that isnt just building an i win button. but is providing a way that players can choose how they engage

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