I think all of you know the struggle finding a sufficient number of Mechanics/Engineers for big ships. In the meantime while flying from station to station hiring every mechanic you find you most likely try to bypass the shortage by assigning a huge amount of Crewmen to the positions - which are superfluous as soon as you get the desired number of professionals.
My suggestion is - why not have the option to "upgrade" the Crewmen who have worked in a specific field for some time to the profession?
For balancing reasons:
this could also mean that the difference of the hiring cost is being charged while upgrading
the number of crewmen which gather experience to have the "upgrade" option could be limited to the amount of LVL3 professionals in the field (maybe also a fraction - e.g. only 1/10th of the LVL3 mechanics are "training" the crewmen)
the upgraded crewmen could start at LVL0 and need the same time 1->2 takes to reach level 1 (just to illustrate that they're some sort of freshmen)
LVL3 professionals could be assigned as "trainer" training 1 crewmen at a time [edit: loosing or reducing their workpower]
This would solve some of the problems finding a sufficient amount of professionals for really big ships and add some more depth to the crew system.
Suggestion
Noctunus
I think all of you know the struggle finding a sufficient number of Mechanics/Engineers for big ships. In the meantime while flying from station to station hiring every mechanic you find you most likely try to bypass the shortage by assigning a huge amount of Crewmen to the positions - which are superfluous as soon as you get the desired number of professionals.
My suggestion is - why not have the option to "upgrade" the Crewmen who have worked in a specific field for some time to the profession?
For balancing reasons:
This would solve some of the problems finding a sufficient amount of professionals for really big ships and add some more depth to the crew system.
What do you think?
Link to comment
Share on other sites
4 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now