This post is for the little things here and there. At the risk of sounded arrogant, it feels like these things should have been obvious, so I frame them as little things that were overlooked while programming the game. I might stray a bit into small bugs or level 2 suggestions... sorry if I do that.
If I'm wrong and there's a good reason one of these isn't in the game, then my apologies.
In Esc menu > controls > key bindings: there's no button to clear an individual key binding.
There isn't any way to decrease the volume of fighting explosions without decreasing the interface sounds. Decreasing SFX also decreases interface sounds
There isn't a slider for reducing hyperspace jump particles, despite those being prone to spiking FPS
There's isn't any way to zoom out to RTS view aside from manually grinding the mousewheel every single time
There's no button(s) to transfer all cargo of a type/all cargo period between ships. As it is, if you want to transfer thousands of anything, you have to dump it into space, get out of the way, and then vacuum it up with the new ship after the arbitrary wait period, which is bending over backwards to compensate for the lack of a simple button.
In build mode: when manually typing in a block dimension in the block size mini-window, hitting tab does not move the cursor to the next field and highlights it. I can't do '3-tab-3-tab-3', as would be expected of such a window
There isn't any way to sell fighters
Object detectors will still point you to empty loot stashes
Weapon groups set to auto-target reset to manually-operated when warping to a new sector, and between game logons.
Inventory sorting order resets between game logons.
Xsotan aggression resets between game logons.
The hyperspace jammer indicator (turning that particular bar red) is useless when you've stacked enough hyperspace upgrades so that you don't have a cooldown anymore.
When warping to a new sector with the object detector equipped, the message for 'valuable objects detected' show up when you hit space bar to activate the jump, as opposed to when the screen changes to show the new sector.
There doesn't appear to be a mechanism that prevents quests from sending you across the inner galaxy border, despite the lore of the game making the very idea silly.
In build mode: when you place turrets, the messages that show up on the right saying they were removed from your inventory are layered on top of the ship stat list. Not only does that block my view, it is also, without a doubt, completely pointless to inform me that the turret was removed from my inventory.
If you place too many turrets on your ship (about 44 at my resolution), the turrets not only leave the window, but leave the screen entirely and you can no longer see them all.
There's no warning while ship building if the ship exceeds the size allowable through gates. Losing a ship because you clipped the side of a gate as you passed through it for the first time is not a fair game challenge.
The player has no way of knowing the consequences of carrying dangerous cargo until it hits them... which is not a fair game challenge.
If a player is near a station's docking point, another ship running it's usual 'pull up to the station' script might ram them, cause damage and rep loss. This is just silly!
A Mobile merchant randomly showing up is cool and all, but it breaks lore a bit when they show up in the galaxy center... in the middle of the boss fight... and still hang around for 15 minutes
Suggestion
Hoshizora
Feedback at 100 hours - an overview
http://www.avorion.net/forum/index.php/topic,2802.0.html
Feedback at 100 hours - little things overlooked
you are here!
Feedback at 100 hours - small suggestions
http://www.avorion.net/forum/index.php/topic,2807.0.html
Feedback at 100 hours - shamless suggestions
http://www.avorion.net/forum/index.php/topic,2809.0.html
This is level 1 of 3 in regards to suggestions.
This post is for the little things here and there. At the risk of sounded arrogant, it feels like these things should have been obvious, so I frame them as little things that were overlooked while programming the game. I might stray a bit into small bugs or level 2 suggestions... sorry if I do that.
If I'm wrong and there's a good reason one of these isn't in the game, then my apologies.
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