The most frustrating things in multiplayer is the abundance of "player owned loot" in sectors, they are everywhere, we can't touch it and the owner probably didn't care much.
So, the loot are cramping the servers, does not serve any purpose and i think they should have a timer. If the "loot owner" don't take it, after a certain time, everyone can take it.
Also this makes the vulture play more interesting.
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Identitools
The most frustrating things in multiplayer is the abundance of "player owned loot" in sectors, they are everywhere, we can't touch it and the owner probably didn't care much.
So, the loot are cramping the servers, does not serve any purpose and i think they should have a timer. If the "loot owner" don't take it, after a certain time, everyone can take it.
Also this makes the vulture play more interesting.
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