i'm thinking maybe flat plates we can stick to the hull and apply text rendered as texture to them. for doing things like sticking the name of the ship, on the ship.
i wouldn't worry about curves and all that unless you're super into the idea. just a flat block that scales x,y and can be rotated to be bolted to whatever flat surface we have.
you've already got working angle detection since bolting turrets to edge blocks works well. i think this would be really cool and step up the level of awesomesauce especially in multiplayer.
taking that even farther, depending if you have a way to project textures, like how world of warcraft et al put circles on the ground when a character is active or when they cast various spells and runes distort to always be projected on the floor... we could then have non-flat surfaces work well too. the blocks then could have a directional indicator for the direction of projection.
but honestly just a flat plate would be fine 99% of the time.
Suggestion
darkconsole
i'm thinking maybe flat plates we can stick to the hull and apply text rendered as texture to them. for doing things like sticking the name of the ship, on the ship.
i wouldn't worry about curves and all that unless you're super into the idea. just a flat block that scales x,y and can be rotated to be bolted to whatever flat surface we have.
you've already got working angle detection since bolting turrets to edge blocks works well. i think this would be really cool and step up the level of awesomesauce especially in multiplayer.
taking that even farther, depending if you have a way to project textures, like how world of warcraft et al put circles on the ground when a character is active or when they cast various spells and runes distort to always be projected on the floor... we could then have non-flat surfaces work well too. the blocks then could have a directional indicator for the direction of projection.
but honestly just a flat plate would be fine 99% of the time.
Link to comment
Share on other sites
3 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now