Jump to content
  • 0

Bigger Systems


Ultragamer2000

Suggestion

Systems have this one patch of asteroid yet the planets are huge.

And once a systems materials are mined out there is nearly no point ever going to it ever again.

So here are my suggestions

 

-Stars should become actual objects like planets

-They should also do damage if you get too close

-Different star colours

 

-Planets should have either momentary patches of asteroids but multiple instead of one of have a ring of them

-Materials shouldn't be everywhere and only one claim asteroid per ring planet otherwise there would be no incentive to expand

-Microjump gates should be a thing and maybe a microjump option for ships

-A system map or planetary orbit map needs to also be a thing for that

 

-Maybe a mining hub for mining ships or fighters to operate from where it slowly gives you materials by using the fighters. Also they should work offline.

-Maybe claimable planets that give you a small but useful credit and resource gain per hour.

Link to comment
Share on other sites

0 answers to this suggestion

Recommended Posts

There have been no answers to this suggestion yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...