Boxelware Team koonschi Posted March 31, 2017 Boxelware Team Share Posted March 31, 2017 Hey everybody! I'd like to give you a short update on what we've got planned for the future. First off: We're currently busy working on the Alliances Update, and we want to make sure to get it right and not release a rushed version. This means that it'll take a little longer than you (and we as well) may have anticipated, but we'll make sure that the wait is going to be worth it. We'll take a few more weeks until it's finished, and you shouldn't expect any big updates for the time being. Of course we'll still address critical problems, such as performance problems, exploits or crashes immediately if we can. Until then: No ETA, except for: We hope to release it in a few weeks, and we'll keep you posted on how it's going. On another note, we're currently looking to make the visuals of the game a little more cohesive, so that the ships, shots, asteroids, background, planets and effects all work together really well. Alliances Update? For those not knowing about the Alliances update: It will allow players to form alliances, that will count as their own factions, very similar to guilds or clans in other games. We'll add a lot of content and features to make sure that you can actually experience Avorion on a bigger scale - for example performance improvements so we can actually hold all the sectors with alliance or player ships in memory and update them. You won't have to stay around to have your factory or miner gain money. Time to finally build your empires! Here's a rough outline for the features that we have planned for Alliances: Alliances Update Features Alliances that will be formed by players Co-op ship piloting Sectors staying in memory while a player is online Improved building mode for easier editing (scaling, moving, transforming) of whole ships Player backups so your progress is not lost on server failure of any kind Custom fighter plans and Steam workshop support for ship and station plans, and entire faction sets Better inventory and map navigation Further down the road After the Alliances we're looking to make a Combat & Stealth Update, where we'll add more and more meaningful weapons and warfare features, so that combat isn't just standing-still-and-waiting-for-your-enemy-to-die. We'll give you more details on that later on, so stay tuned! Have fun! Link to comment Share on other sites More sharing options...
Dirtyredz Posted April 3, 2017 Share Posted April 3, 2017 Looking forward to the update. You and your team are doing a great job. Keep up the good work. Link to comment Share on other sites More sharing options...
Arkaines Posted April 3, 2017 Share Posted April 3, 2017 Hello, Nice job ! Keep up ! You do a amazing job with this game. Good luck ;) Link to comment Share on other sites More sharing options...
Jack_Miron Posted April 3, 2017 Share Posted April 3, 2017 Super! Waiting now! Link to comment Share on other sites More sharing options...
Fox Posted April 5, 2017 Share Posted April 5, 2017 ... Sectors staying in memory while a player is online ... Custom fighter plans and Steam workshop support for ship and station plans, and entire faction sets ... Time to share all those amazing creations as simple as eating pancakes! Link to comment Share on other sites More sharing options...
Ahlos Posted April 6, 2017 Share Posted April 6, 2017 Sounds awsome. 1 question though. Will the alliances/faction be on single player too, sounds like its mostly for multiplayer, but i can have missunderstood Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted April 6, 2017 Author Boxelware Team Share Posted April 6, 2017 All features will also be available in single player, except for those where you actually need a second player to do things (like trade or co-op piloting). But you'll be able to found an alliance and have your own faction. Link to comment Share on other sites More sharing options...
unbekannt1984 Posted April 7, 2017 Share Posted April 7, 2017 Hi, any chance to use zlib (C/C++ compression library that's also used in the linux-kernel) in Avorion for compression/decompression of sector-files and so on? I used tar with gzip-compression to make backups of my savegame and it reduces the size by round about factor 5. ... Player backups so your progress is not lost on server failure of any kind ... Backups would be easier, if memory-requirement is just 1/5th. Link to comment Share on other sites More sharing options...
Crodak Posted April 9, 2017 Share Posted April 9, 2017 Do you know when does this patch hit the beta servers ? Link to comment Share on other sites More sharing options...
unbekannt1984 Posted April 9, 2017 Share Posted April 9, 2017 Do you know when does this patch hit the beta servers ? [...] I'd like to give you a short update on what we've got planned for the future. First off: We're currently busy working on the Alliances Update, and we want to make sure to get it right and not release a rushed version. This means that it'll take a little longer than you (and we as well) may have anticipated, but we'll make sure that the wait is going to be worth it. We'll take a few more weeks until it's finished, and you shouldn't expect any big updates for the time being. [...] No ETA, except for: We hope to release it in a few weeks, and we'll keep you posted on how it's going. I'd guess "a few weeks" is more than one. Let Koonschi finish it first, then it might hit the Beta-Branch a week or two before it becomes stable, too. Link to comment Share on other sites More sharing options...
chronoss2008 Posted April 12, 2017 Share Posted April 12, 2017 ya think end a month and if it comes early then :D Link to comment Share on other sites More sharing options...
Centurion0mega Posted April 13, 2017 Share Posted April 13, 2017 Yay! I can't wait! ;D Link to comment Share on other sites More sharing options...
tangowrangler Posted April 16, 2017 Share Posted April 16, 2017 They are all really awesome. I am gonna be looking forward to "Co-op ship piloting" Link to comment Share on other sites More sharing options...
AngryGames Posted April 16, 2017 Share Posted April 16, 2017 New player (and ex-Eve veteran of 7+ years) here. Just bought the game a few days ago and already have 35h or so because it's sort of what I always imagined Eve pve-only / private instances would be like (but with Freelancer-style ship combat!). Really looking forward to Alliances as me, my wife, my best friend, and a few others want to get deep into it for a while (especially with long-term updates that will continue to make the game both better and deeper, giving it tons of future playability). I've got an older Q6600 / 8GB server that we use for other private/dedicated server games (Ark and Insurgency, for instance), and I'm hoping it will be enough. But if Avorion's dedicated server wants more cores/threads (and RAM!), I'm definitely willing to build a new server with one of the new Ryzen R7 or R5 cpus and load it with 16-32GB of RAM, if that will allow 4-10 players to be on the server at any given time (or all together). We're all a pretty tight group of PvE-only co-op gamers, we're all Eve/Freelancer veterans, and while I'm the only one playing Avorion at the moment, they're all getting annoyed on a daily basis at my texts telling them what I'm doing inside the game (just met "The AI" supercube and had a 1+ hour fight thanks to all the Xsotan and pirates and Head Hunters showing up). Adding Alliances / more co-op / faction choices = will make this sleeper hit even better. I'm excited for the day 3-4 of us start exploring all the yellow mass systems on the map and we come across tons of wrecks and derelicts to have a salvage-frenzy party. Hopefully you'll also make it so player-owned stations are sort of like Eve's where we can share storage areas or ship hangars, etc. Sorry for tl;dr wall of text. Seriously loving the game at the moment. Even in Early Access alpha it's more stable, more feature-rich than a lot of "finished" games. Also, huge, HUGE thanks for focusing on co-op/PvE/friends stuff more than anything. It's like Borderlands-Diablo-in-space, and that will keep me and others coming back for a long, long time! Link to comment Share on other sites More sharing options...
chronoss2008 Posted April 17, 2017 Share Posted April 17, 2017 what angry games said :) one this alliance faction thing comes out it will be neat to see how things form up on public servers.... Link to comment Share on other sites More sharing options...
SneakyTax Posted April 19, 2017 Share Posted April 19, 2017 Enjoying flying around 'beside' my friends in a party so far - flying and working together as a FACTION with shared resources/etc. is going to be AMAZING! Thanks for all the hard work on multi-player and co-op, as others have mentioned - it seems like the LAST thing people focus on with other projects and without focus up front, the multiplayer suffers (or doesn't even work) later. Link to comment Share on other sites More sharing options...
thedamngod Posted April 20, 2017 Share Posted April 20, 2017 I figured that maybe not everyone is following Koonschi on twitter, so here are some more recent screenshots from the development of the alliances update: April 12th April 15th April 20th Link to comment Share on other sites More sharing options...
Jack_Miron Posted April 20, 2017 Share Posted April 20, 2017 when!when?When?!? Link to comment Share on other sites More sharing options...
chronoss2008 Posted May 5, 2017 Share Posted May 5, 2017 ya what the above said its more then 6 weeks now since first hinted at.... Link to comment Share on other sites More sharing options...
Fox Posted May 5, 2017 Share Posted May 5, 2017 "Patience" doesnt refer to your ability to be able wait, but being able to spend your time meaningful while waiting... Link to comment Share on other sites More sharing options...
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