After the first hundred hours just messing around, designing ships, collecting resources and ridding the galaxy of pirates/bandits I decided it was time to follow the main quest lines and get to the core....
That's where all the fun I was having ended.
Operation Exodus is FAR too drawn out, and ends with a XSTN-K getting shit in your face, and to top it all off you then have to warp BACK in order to get on with your game, seriously?
Smuggler quest...smuggle item (A) back to the same person way over here, just to start another quest in which you waste even more time playing trade simulator which ends with you doing the exact same smuggle quest AGAIN, seriously?....
MAD Science Energy Lab.....absolutely no quest to follow, no heads-up on where to go, randomly encountered quest enemies of which you need FOUR kills on...oh yeah, and the quest sectors can be bugged and enemies can despawn before you even see them..................
Seriously, at this point I'm just quitting, not doing this shit till it's changed or you give us alternative quests to obtain said artifacts, even Swoks III and A.I. guarantee an encounter after 8 warps (into the 9th sector) this RNG bullshit is outdated and unwanted and kills any enjoyment I was getting from the game, I don't even understand how nobody else has complained about this crap and it hasn't already been changed?
Other Suggestions:
While duping may be up to the person doing it, frankly you should just get rid of it.
"Radar" is outdated, even the term, also, why do we see it in appearing/disappearing blips?(Space has nothing to do with naval/aircraft radar) why can't we simply see all detected sectors at once, constantly?
Warping, calculation time scales with the distance of the warp, so why doesn't the cooldown and energy use?
Shield Generators, instead of simply wrapping the ship in a 1~2 cell "Shield" cube why not give us actual shields in the form of a bubble/egg around our craft? you know, so it doesn't look silly?
Building, it would be nice to get some sort of free-form building tool, like the ability to start with a line and directly impose angles or curves on it, then place it as an entire piece for more complex (or circular) building, currently even if i measure out 180d angles (which would take forever) the end result would still not be circular, some expansion on the building system would be nice, though it's already really good!
Fighter and Turret building! a scaled down mini building mode for making our own fighters and turrets would be awesome!
Suggestion
ABlindPerson
After the first hundred hours just messing around, designing ships, collecting resources and ridding the galaxy of pirates/bandits I decided it was time to follow the main quest lines and get to the core....
That's where all the fun I was having ended.
Operation Exodus is FAR too drawn out, and ends with a XSTN-K getting shit in your face, and to top it all off you then have to warp BACK in order to get on with your game, seriously?
Smuggler quest...smuggle item (A) back to the same person way over here, just to start another quest in which you waste even more time playing trade simulator which ends with you doing the exact same smuggle quest AGAIN, seriously?....
MAD Science Energy Lab.....absolutely no quest to follow, no heads-up on where to go, randomly encountered quest enemies of which you need FOUR kills on...oh yeah, and the quest sectors can be bugged and enemies can despawn before you even see them..................
Seriously, at this point I'm just quitting, not doing this shit till it's changed or you give us alternative quests to obtain said artifacts, even Swoks III and A.I. guarantee an encounter after 8 warps (into the 9th sector) this RNG bullshit is outdated and unwanted and kills any enjoyment I was getting from the game, I don't even understand how nobody else has complained about this crap and it hasn't already been changed?
Other Suggestions:
While duping may be up to the person doing it, frankly you should just get rid of it.
"Radar" is outdated, even the term, also, why do we see it in appearing/disappearing blips?(Space has nothing to do with naval/aircraft radar) why can't we simply see all detected sectors at once, constantly?
Warping, calculation time scales with the distance of the warp, so why doesn't the cooldown and energy use?
Shield Generators, instead of simply wrapping the ship in a 1~2 cell "Shield" cube why not give us actual shields in the form of a bubble/egg around our craft? you know, so it doesn't look silly?
Building, it would be nice to get some sort of free-form building tool, like the ability to start with a line and directly impose angles or curves on it, then place it as an entire piece for more complex (or circular) building, currently even if i measure out 180d angles (which would take forever) the end result would still not be circular, some expansion on the building system would be nice, though it's already really good!
Fighter and Turret building! a scaled down mini building mode for making our own fighters and turrets would be awesome!
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