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Jumping into hyperspace in the fleet


I-K

Suggestion

I may be wrong, but it seems to me that the transition to hyper in the fleet is a bit inconvenient. Maybe this topic is already implemented, but I'll try to write it here.

 

In general, this is the case: When jumping in the fleet, which have different recharge time hyperdrive, there are cases that some of the fleet simply does not jump.

 

I propose to introduce part of the interface in which it will be possible to see the approximate state of the ships (crew, armor, shields ...) and give orders as well as it is done with fighters in aircraft carriers.

 

Still, in my opinion, if you add this menu, then you should add additional commands. For example, prepare for the transition to hyperspace.

 

I would also like to be able to attach small ships to large ships. Otherwise, the journey in the fleet will turn into hell. Jump over the smaller possible route, but still lose ships with every jump.

 

I hope you pay attention to this.

 

I hope that Google translated my request well enough. (At such times you regret not having taught other languages well enough)

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I propose a new crew member: Admiral.

 

When the player is in control of a ship with an admiral on board, they can switch to Fleet Command Mode, where their hyperspace bar shows the state of the worst member of the fleet, and there would be a new function that would set off an alert and point to the fleet ship in the worst condition - the one calculated to be most likely the next destroyed ship.

 

There would need to be new orders to give to ships, 'Join Fleet' or 'Leave Fleet'.  These orders would NOT override Mine, Salvage, Attack, or Escort commands.  They would primarily make the ships follow the admiral's through Hyperspace jumps.

 

'Attack Enemies' would have to be upgraded to 'Attack any Enemy', 'Attack any Armed Enemy', 'Attack My Target', 'Attack Faction', 'Raze Stations', and 'Stand down'.  These commands would not go to specific ships but to the whole fleet at once.

 

 

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