darkconsole Posted April 14, 2017 Share Posted April 14, 2017 has anyone seen which game mechanic causes this odd discrepancy in the hyperdrive cooldown? i am almost always able to jump away before the hyperdrive timer actually finishes. also, the time difference seems to be different every time/sector. Link to comment Share on other sites More sharing options...
Fox Posted April 14, 2017 Share Posted April 14, 2017 Jumpdrive-Module installed? Things got messed up here when i started using, i think it has to do with its ability to shorten jumptime and energy needed.... Link to comment Share on other sites More sharing options...
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