tangowrangler Posted April 24, 2017 Share Posted April 24, 2017 Have been trying to use the drawDebugSphere() function to draw a sphere without any success. local sp = Sphere(spcent,sprad) drawDebugSphere(sp, ColorRGB(1,0,0)) Link to comment Share on other sites More sharing options...
Rinart73 Posted April 25, 2017 Share Posted April 25, 2017 I tried to found some info and that is what I found: You can look at dev's 'examples' in the following files: data\scripts.old\entity\ai\mine.lua - line 141-147 data\scripts.old\entity\ai\salvage.lua - line 148-154 data\scripts.old\lib\entitydbg.lua - line 304-322 They're very similar though. I suppose you should use this draw function inside of one of the following functions: updateClient() onPreRenderHud() - ClientSector Callbacks onPostRenderHud() - ClientSector Callbacks Link to comment Share on other sites More sharing options...
tangowrangler Posted April 25, 2017 Author Share Posted April 25, 2017 Thanks for looking through it. I saw those examples but i messed that they need to be inside updateClient(). I tried the following but sadly that didnt work too.... function updateClient(timeStep) mycraft = Entity(Player().craftIndex) -- sp = Sphere(vec3(1000,0,0),4799) if valid(mycraft) then print("valid") drawDebugSphere(mycraft:getBoundingSphere(), ColorRGB(1, 0, 0)) end end The only example of the Render callbacks i found were using the UIRenderer() object. Still i tried with the following without success function update(timeStep) if onClient() then Player():registerCallback("onPreRenderHud", "onPreRenderHud") end end function onPreRenderHud() mycraft = Entity(Player().craftIndex) if valid(mycraft) then print("valid") drawDebugSphere(mycraft:getBoundingSphere(), ColorRGB(1, 0, 0)) end end I am trying to slash around the need to use a debugsphere. It is being very inconvenient though. I need it cause i am trying to implement an object detection radar thingy for path planning in a sector. first i was using a sphere to get entities. than i kinda figured i can just iterate over all the entities in a sector. the get getEntitiesByLocation is faster than getting all entities; however, if u have relatively big spheres, the performances are comparable. I still have to test it out in an asteroid field, that may explode the algorithm iterating over all entities. Link to comment Share on other sites More sharing options...
w00zla Posted April 25, 2017 Share Posted April 25, 2017 since its called drawDebugSphere, i suppose you wont see the sphere until some debug option is enabled (maybe its the "DebugScript" key binding? see game options for it). I use other draw functions like drawText and they work fine in updateClient()and onPreRenderHud()! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now