nivina Posted April 27, 2017 Share Posted April 27, 2017 I'm new to LUA and hitting many roadblocks, the most silly of which is... How on earth do I make my way from TurretLoot, which is created when loot comes off a corpse, to the actual Weapon that I can modify the properties of? For the sake of argument, say I want to set the range of all mining lasers to 1 (cuz i hate miners and everything they stand for). Please resist the urge to direct me to turretgenerator.lua, that's not what I'm asking. I specifically want to understand how I can navigate from TurretLoot to a Weapon. This knowledge will help me in a bunch of other areas, I'm sure. function onEntityCreate(entityIndex) local entity = Entity(entityIndex) if entity:hasComponent(ComponentType.TurretLoot) then -- local weapon = howdo? if weapon.?? == WeaponType.MiningLaser then weapon.reach = 1 -- screw you miner weapon.blength = weapon.reach -- and the horse you road in on end end end Link to comment Share on other sites More sharing options...
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